AOKAKI
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | AOKAKI DEMO small update + News on Events. Hello, everyone! The time has come again for a new demo update. This time, it's a relatively small one. But, spoilers, we are still going to make at least one more big update that addresses a lot of feedback we received for the movement while attacking. So, stay tuned. Demo update changelog (v2.2): Gameplay Changes: · Improved the diagonal movement while using the analog stick on a controller.… | — | |
| Community | Funded on Kickstarter! Spanish Localization & More Hello everyone! ːmorgantalksː What a busy week it's been. But today, we've come to celebrate and give back a little. Where to start if not with... A HUGE THANK YOU! WE DID IT! ː8bitheartːː8bitheartːː8bitheartː YOU GUYS ARE JUST INCREDIBLE. Thank you so much to every single one of you who contributed. From the whole team. Now, full steam ahead. Let's make AOKAKI the best game we can. DEMO UPDATE… | — | |
| Community | Kickstarter Live! We're very proud to announce that our Kickstarter campaign is now LIVE! 👹 Click here to check it out. If you want to help us make this game a reality, and get some goodies... Now's the time! There, you'll find an early bird special discount , exclusive Kickstarter rewards, and even be able to leave your mark on the game . You can get a character portrait that will appear in-game, design an NPC… | — | |
| Community | Important News Update! We’ve been working on this project for the past 3 years. This eventually drove us to get part-time jobs, slowing down development… Because of this delay, we believe it is best for AOKAKI to release in Q2 2027 . Our team wants to deliver the best game possible, and in order to be able to work full time, we decided to launch a Kickstarter Campaign. It goes live next week on 19/05 ! But there is a… | — | |
| In-game event | AOKAKI DEMO new update! Hello, everyone! :8bitheart: A lot of people played the demo for AOKAKI, and many also left feedback. We read and watched it all. Thank you so much for taking the time to play and help improve our game. We have been hard at work on a new update for the demo that addresses many concerns people brought up. We'll go into detail here on what was changed. Keep in mind, though, not all feedback was i… | — | |
| Community | AOKAKI DEMO out now! Hello, everyone! ː8bitheartː An AOKAKI DEMO is out now!!! Meet a bunch of new faces: friends AND foes! 🦗 3 bosses, 2 fully-fledged levels 👺 + 5 other areas to explore..! 👀 Please, enjoy it. Follow us at our socials for more regular updates: · Twitter | X · Instagram · Bluesky | — | |
| Community | AOKAKI demo coming soon! Happy New Year, everyone! ː8bitheartː To start the year right, we have some exciting news to share. An AOKAKI DEMO is coming soon!!! It's going to be available here on STEAM. Stay tuned for more info! And for those who played the first demo, don't miss this one. It's going to be bigger, better, and much closer to the full game! Follow us at our socials for more regular updates: · Twitter | X ·… | — | |
| Community | AOKAKI selected for SBGames 2025! Amazing news!! AOKAKI has been officially selected for the Professional Games category at SBGames 2025: the largest academic video game event in Latin America! In case AOKAKI is chosen as a finalist, our playable demo will be available at the in-person event in Salvador (Bahia, Brazil), from September 30th to October 3rd. Hopes up! We're very excited! Follow us at our socials to keep up with mo… | — | |
| Community | AOKAKI news Hello everyone! We have reached 6000 wishlists ː8bitheartː, so thank you so much for the support, it means the world to us! If you have not seen it, we also have a new trailer. You can catch it on the store page or on YouTube. Also, we are releasing the full game in Q2 2026, stay tuned! | — | |
| Community | AOKAKI Devlog #2 Working on your feedback We have started to implement a key bindings menu, where you'll be able to customize the controls to your liking. You can get a sneak peek at it here: We've also tweaked the air controls, now you can move back after you've started an air attack. Here's a comparison: Follow us on our socials for more regular updates: · Twitter | X · Instagram · Bluesky See you later! | — | |
| Community | AOKAKI Devlog A big thank you First of all, thank you everyone for playing our game! And an even bigger thank you for those who took the extra time to give us feedback. We read it all! Working on your feedback We have already started working on improving the dash mechanic. Now you can cancel it at any time, but still receive a bonus to your jump for timing it right. We've also extended the pogo hitbox, and m… | — | |
| Esports | Watch the Developers Play! During the live stream, AOKAKI developers Amaro and Arleand shared details about the creative process behind the game. The inspiration for the protagonist, a ronin isopod, came from Arleand's passion for insects and Kamen Rider, combined with gameplay inspired by Castlevania. The idea started as a college project in 2020, but three years later, it evolved into the demo we are seeing today. The… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.