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Apps›Brawlhalla›Audience

Brawlhalla

GameApp ID 291,550by Blue Mammoth GamesReleased 17 Oct 2017
Windows · macOSEngine Adobe AIR
Free to PlayMultiplayerFighting2D Fighter2D PlatformerCasual+14+16
View on Steam
App ID291,550
Release date17 Oct 2017
EngineAdobe AIR
Install size2.78 GB
TypeGame
Last update2 Sep 2026
Steam DeckVerified
DLC6
DeveloperBlue Mammoth Games
Changenumber38,599,836
PriceFree
Packages1
PublisherUbisoft
SystemsWindows · macOS
Followers206,045
Depots2
Brawlhalla
  • Blue Mammoth Games·Ubisoft
  • Released 17 Oct 2017·App 291550

Steam user reviews

Mostly Positive

79.7%· 412.1K reviews

Recent Mostly Positive · 80%

SteamPeaks Rating

83.3 Positive

Recent 30 days 79.6

How it works ›

Playing now

11,705

−258 vs. yesterday

34%of peak

All-time peak

34,169

Feb 2021

Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Compare
Share
Updated 3 minutes agoData by SteamPeaks.com
Estimates
Availability
Technical
MetadataPackages1DLC6Depots2RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackages1DLC6Depots2RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Brawlhalla

Every gameHow this is computedComputed 12 hours ago
Median hours
48.6 h
of 300 sampled reviewers, reviews since 31 Aug 2026
Middle half
12.8 h to 231 h
25th to 75th percentile; one in ten past 549 h
Under 2 hours
5.7%
reviews written inside the refund window; median 47.6 h at writing
Over 100 hours
39.7%
of the sampled reviewers, total playtime
Cost per hour
Free
nothing to divide
Total hours of the sampled reviewers · share of 300 reviews
under 1 h3.0%
1–2 h2.7%
2–5 h6.7%
5–10 h9.3%
10–20 h11.0%
20–50 h18.0%
50–100 h9.7%
100 h and more39.7%
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
62.6%
unlocked the most common achievement
Finished
no finish match
none of the 65 achievements reads like the end of the game
Everything
0.1%
unlocked the rarest achievement
Achievements
65
with an unlock share on 6 Sep 2026
Welcome to Brawlhalla!started62.6%
See Ya32.4%
Four's a Party29.5%
Just One More Game!28.9%
Just Getting Started25.3%
Our Powers Combined24.2%
Calm Before the Storm22.2%
Practice Makes Perfect22.1%
Matchmaker, Make Me a Match20.7%
Til KO Do Us Part18.1%
54 more achievements between
Lighter than Aireverything

Playtime is that of people who reviewed, from the 300 reviews SteamPeaks sampled for Brawlhalla: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move Brawlhalla?

Every gameHow this is computedComputed 12 hours ago
Verdict
Not yet measured
needs 7 days of both series; opens 10 Sep 2026, 4 days at the last run
Correlation
not measured
over lags of up to six hours, once a week of samples is in
Median lift
no spike measured
spikes are measured with the verdict
Viewers per player
0.030
1 per 33 players; from the samples: 139 shared 10-minute bins over 5 days
Peak viewers
611
on Twitch since 3 Sep 2026, last 30 days
Players and Twitch viewers · 10-minute means · last 30 days · viewers since 3 Sep 2026, 19:34 UTC
0 5K 10K 15K 20K 0 200 400 600 800 12:00 12:00 12:00 12:00 4 Sep 5 Sep 6 Sep 7 Sep
Players, left axisTwitch viewers, right axis
Viewer spikes · above ×3 the trailing 24-hour median for 30 minutes or more

Spikes are measured once the verdict opens

The job measures spikes and their lift only with 7 days of both series; the first run that can is on 10 Sep 2026. The chart above already shows every sample on file.

Viewers are Twitch’s counts for the game’s category, sampled by SteamPeaks every 10 minutes; players are SteamPeaks’ own counts, averaged onto the same bins. The correlation is the strongest over lags from six hours before to six hours after; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate, shown beside its baseline. Correlation is not causation: the figures say how closely the two series move together, not that one caused the other. Verdict from the daily job, run 6 Sep 2026, 15:26 UTC, over 4 days of both series. How this is computed. Data by SteamPeaks.com.

Viewer counts from Twitch.

0.1%

Global unlock shares from Steam’s own achievement percentages, read on 6 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. How this is computed. Data by SteamPeaks.com.

Best Time to Play

When Brawlhalla is busiest

How this is computedHourly sample 56 minutes ago
Needs four weeks of hourly samples, 2 on file (90 hourly rows since 3 Sep 2026, 10:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How games like Brawlhalla hold their players

Every gameHow this is computedCurves computed 32 hours ago
Brawlhalla’s monthly averages begin in Apr 2014, more than two months after its 17 Oct 2017 release, so its series is not a launch curve and the job leaves it off rather than measure from the wrong start. The cohort’s own curve is shown.
Share of the launch level by month since launch · free to play games · 166 games at launch
0% 30% 60% 90% 110% Launch 12 24 36 48 60 half of launch
Middle half of free to play gamesMedian free to play gameHalf of launch

The band is the 25th to 75th percentile share of the launch level among free to play games at each month since launch, with their median as the line; a game joins a curve after 6 months of averages. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.