SporeBloom
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Huge DEMO Update: Campaign Mode & Upgrade System NEW CAMPAIGN: Experience the first 3 Missions of the game for Free in the Demo. Each Mission takes place on World 1: The Rainforest Stump You'll find many ' Ancients ', captivating fungi...trees(?) which grant ecological tasks - from utilizing your spores to meeting new species, or linking up sensory nodes... Complete every Ancients' task and earn your stars to 100% World 1 ! The STUMP is also… | — | |
| Community | Features Update - New Demo Soon Several new features are making their way to a fresh Demo experience! (eta...'soonish') Glossary Lab: Mycology Learn about mycology (the study of fungi)! What anatomy produces spores? What does morphology mean? Why is fungi so cool? Why does BubbleFins have...Bubbles? Examine your earned cells to find out... Spore Mycelium Trees So you've earned ' Fitness ' and also ' Upgrade Points '...now it'… | — | |
| Community | Missions: New Single Player Experience Teaser Ecology Missions Yes, while you can play matches against the CPU for a Single Player experience...a whole new mode is being developed ! - In this teaser we climb across a mighty Rainforest Tree: Your Mushroom Companion will help you traverse this mammoth sized woody mountain, and even help other organisms along the way! But what is the Ancient Network? Do we meet friend or foe? If we reach the… | — | |
| Community | Feature Teaser: Map exploration, New Blooms & Demo News Features in Development Over 1000 people have grabbed the demo! Plays are on the rise. While the Demo is out, it does not yet contain the full spectrum of planned content; I'm hard at work expanding on future areas that provide much more narrative and ways to play. Map Exploration Tests: Lots of details will emerge in future updates. Early feedback on the potential is very positive. Exploring s… | — | |
| Game update | Demo Update (1.0.1) - Features and Fixes Have you taken over the maps in the Demo yet? It's best with a friend to outsmart... Development continues on full game features, but also support for the Demo to continue refining and updated. New Feature: Guide (v1) This new guide will be expanded upon to address the depth of strategy for new players. I'm dedicated to making onboarding as robust as I can, so expect further guide categories an… | — | |
| Steam news | DEMO is now LIVE! It's finally time to get your hands on the gameplay :) As a solo dev, it's been an equally challenging & rewarding path. Forward this to a friend, make a custom lobby and see who is the most fit fungi around! Check out some new Screenshots and more on the page: From the Title Menu, send me your feedback: Will you pick BubbleFins ? Or maybe BeanStripe ? DISCORD : I'd love it if you'd share this… | — | |
| In-game event | TEASER Trailer Release (Demo announcement) In case you don't float over to the game page yet: As a bonus, you'll also find a host of new screenshots like this one! Fungi be hungry, and we're stepping up the food sources :) Branding is also evolving so I hope you enjoy the pretty capsule art and character. (credit to Jonathan Tiong for the collab!) Lots more details regarding the Demo soon. Keep your feet on the ground! | — | |
| In-game event | Branding/Screenshots/Playtesting Update! Internal Playtest Weekend - April 12-13 Some of the action will be streamed on DISCORD showcasing charming multiplayer in brand new habitats. Stay tuned in #discussion and #annoucements there for when to tune in. I'm also personally looking forward to the cosmetic choices, always fun to see in the queue... Branding Evolves Excellent feedback is emerging about the brand new title art! Please sha… | — | |
| In-game event | Character Customizations Update Fresh Artwork of BubbleFins and BeanStripe Character Models Completed BeanStripe! BubbleFins! How you look reflects not only your mood, but also prowess or passion for a Spore type. Mix and match to your hearts content with: · Body Skins · Caps (hats, so to speak) · Magic Spore Staves (staffs) Here's a quick creation, mixing in a preliminary body option. Don't worry, they also feature in game,… | — | |
| In-game event | Gaining Nutrients: Design Overview Mushrooms require nutrients to grow, right? But where do they come from... MYCELIUM! Check out the cords, the fluff, the sprawling threads. (foraging photos taken by myself) The main body of a fungi is actually underground, as demonstrated above. The mycelium network provides access to existing or decomposable materials such as wood, plants, and even other fungi! In SporeBloom, the conjoining c… | — | |
| In-game event | Art: A peek at the World & Customizations While still temporary, things are cultivating nicely; inching closer to the inspiring concept artwork, I'm happy to share some world lore... Zygo Bank What is this large structure known as the Zygo Bank? Inspired by real spore structures, this marvel will be core to your many organisms' longevity. With lots to be unveiled, perhaps your genetic records and discoveries will exist within...but whe… | — | |
| In-game event | Art Assets Preview (BubbleFins Species) Curious about the artwork going into the Spores and Blooms (mushrooms)? While most of the current content is a first pass, the key Spores are being analyzed and designed into their final (fingers-crossed) forms! Flowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure. (gameplay view… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.