Have you taken over the maps in the Demo yet? It's best with a friend to outsmart... Development continues on full game features, but also support for the Demo to continue refining and updated.
New Feature: Guide (v1)
This new guide will be expanded upon to address the depth of strategy for new players. I'm dedicated to making onboarding as robust as I can, so expect further guide categories and settings options!
ːsteamthisː New Feature: Guide (above) has been added across all menus
ːsteamthisː New Feature: Additional sounds
ːsteamthisː Offline mode: Supports saved Steam name (ie. on Deck without wifi)
ːsteamthisː Feature Update: Exhausted tiles are more easily restored, and in all shape configurations
ːsteamthisː Feature Update: Colonies preview tool has overhauled visibility and easier deactivation
Adjustments:
Tutorial: Stronger flow to teaching special tiles
Tutorial: UI/General improvements
Map shapes, including number of tiles, and amounts of special tiles improved
Clarification for Advanced Bloom build requirements
Bugs:
Users were able to lock themselves out of expansion in Tutorial
Exhausted event on previous system interfered with goal completion
Several UI bugs (pop-ups)
During release testing, I really enjoyed how broken up this Bisected map became. It was quiet maze-like, and filled quickly with two CPU's taking over. BubbleFins of all sizes were on display.
You can note the tooltip as I hove the Climate: Hydrated state causing an energy boom.
Stay tuned, and as always I'm listening via Discord or in-game Feedback Surveys. Love the feedback thus far, and keep up that real world fungi interest. There is so much to discover.
- Jake (SporeBloom Creator)