PropFight
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| Anniversary Updatemajor This update has been a big amount of work. It started off as just changing one or two things and try to stabilize the game, and it turned a bit bigger than that. What you should expect from this update: less or no more crashes, slightly better performance, more fun with the new content. To celebrate this update and year, the game will be free for a week, when I get permission to do so from Stea… | 22054637 | |
| Autumn Updatemajor Autumn Update is here, introducing seasons, lots of fixes and a new prop! I had a few problems with this update that are hopefully solved. If the game crashes or has issues, don't hesitate to report them on Discord - New prop: Umbrella - Add 2 more colors to the game - Add autumn to the game, it only affects the lobbby's appearance - Events and powerups are now unlocked after a few levels, inst… | 20654535 | |
| A few hotfixes, and testing better a theorically collision detection - Fix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11' I now use continuous CD (collision d… | 19633097 | |
| Bugfixes and new stuff It is now possible to make levels with a different camera zoom. This permits to have bigger levels. Backgrounds, Killscreens and Powerups are not scaled, Events aren't either, but it's not forced. A few levels were added to showcase this new feature. - Add some more levels - Remove CRT option, bring it back in an event with a better look (Pixelize) - Add a bit of audio processing for some event… | 19536495 | |
| 'Missiles' killscreen - Add a new killscreen called 'missiles', it might be tweaked later on - Some new booster levels - better random distribution for spawner levels - fix a crash on killscreen exit | 19135395 | |
| Various fixes and new levels Fix physics interpolation bugs with a few particles (it's not supported well for particles yet in the engine) · Enhance physics1 level · Add a new kind of levels called 'boosters' with 5 levels · Tweak basketball water movement · Tweak rugby movement · Various bugfixes | 18874691 | |
| Physics interpolation Enable physics interpolation in the engine. High refresh rate users are happy. | 18755688 | |
| Small update with various changes Twitch - Add a more noticeable countdown to votes - Add a feedback to votes being registered - Show the name of the event selected upon selection - Fix players picking in votes Other - Rename events "ColorFlip" to "Chromatics", "ColorSwitch" to "ColorFluid" and "LowG" to "LowGravity" - Make "Chromatics" event more noticeable - Enhance the blackhole killscreen effect - Add a slight visual change… | 18733607 | |
| Gun reworks - Guns now drop bullets on shooting (it's just fancy) - Deagle now reloads after 7 bullets shot - Rework very slightly deagle/kalashnikov sounds - "Highjump" powerup now also increases shooting speed for shooting props - Nerf grenade launcher a bit | 18390204 | |
| Twitch hotfix Changed Twitch authentification method from "Implicit Flow" to "Device Code". This requires slightly more steps but will cause less issues with different systems and remote play focus | 18097175 | |
| Twitch integration, color updates and moremajor Some cool changes coming in, some less, probably new bugs, who knows? This update hasn't been tested a lot so as always if you encounter bugs, please report them in our discord server . Chinese translation hasn't been updated in time and it's entirely my fault. It will be updated when it can. Anyways, here's a quick overview of the changes Twitch integration The game should now permit Twitch in… | 18087281 | |
| Small fixes/tweaks Tweaks: - try to boost the cross's attacking capability, probably making it even buggier - tweak some minor audio and visual things Fixes: - fix the background's front layer loading - fix a bug where clashing keyboard inputs wouldn't be set and stored properly - fix some canvas layering issues with outlines again | 17558212 | |
| Small fixes (mostly outlines) - fix initializing multiple keyboards on initial config creation - probably fix a bug in team mode where round wouldn't end if more than 2 players of the same team are alive - enhance outline visuals and canvas layering a bit. | 17476721 | |
| no more reWASD Some players were using reWASD to have several people playing on a single keyboard. You can now bind up to 4 players on keyboard/mouse (their respective inputs must be different from one another) This can be useful over parsec or remote play if you don't have a controller, or if you want to exceed the remote play controller limit of 4 controllers connected (so you could theorically have 4 contr… | 17461934 | |
| Mic check 1-2...Is this working? Thanks everyone who bought the game or got a key offered by some generous donator. The game got released last week and we're already fixing some things over time, don't hesitate to report bugs you encounter on steam forums or on the official discord server ! The OST will soon be available on Steam but you can already listen to it on Spotify , Youtube or some other streaming platforms . What's p… | 17394205 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026 | Thu | 12:50 | No patch notes · unannounced build | 25231244 | beta | 2 | — |
| 27 Aug 2026 | Thu | 22:25 | No patch notes · unannounced build | 24980677 | beta | 2 | — |
| 23 Feb 2026 | Mon | 12:55 | Anniversary Update | 22054637 | public | 2 | — |
| 12 Mar 2024 | Tue | 15:18 | No patch notes · unannounced build | 13715924 | local | 2 | — |