Master of Command
Playing now
349−84 vs. yesterday
8.7%of peak
All-time peak
4,016Nov 2025
Playing now
349−84 vs. yesterday
All-time peak
4,016Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.5.5 Battle Changes - Grapeshot and canister shot now consume about -20% less ammunition - Artillery now takes slightly higher morale damage from all sources of gunfire - Artillery damage radius against enemy artillery crews increased by ~15%. Near misses are now slightly more likely to clip nearby crew members, meaning shots that land just beside a gun position have a better chance of dealing some… | 23727055 | |
| Esports | Watch the developer play Lion & Eagle Live Broadcast for Lion & Eagle With the lead developer Griffin Johnson! Check out the new updates and DLC, now available! | — | |
| Game update | Patch 1.5.4 Balance Changes - The AI “Petrine” doctrine now has a malus of -50% morale recovery speed instead of -45% to make it a little easier - The animal mascot encounters have had their chance of appearing bumped up one more time to be a little more common Localization Changes - The text for the “Reinforced HQ” modifier now informs you that the Act III HQ receives a reinforcement army if you play with… | 23593045 | |
| Game update | DLC Unlock Bug Fixed DLC Nation Selection Bug has been fixed. It looks like the game was checking to see if you also had the free "Imperial Banner" DLC enabled, and if you didn't, it wouldn't let you play with the DLC. I'm deeply sorry for the mistake, we'll make sure to test more extensively in the future to ensure mistakes like this don't happen again. Griffin | 23572929 | |
| Game update | Patch 1.5.3 Swedish Changes - Swedish grenadiers and veteran grenadiers morale +5 Polish Changes - All Polish infantry & cavalry gain +5 accuracy - All Lithuanian infantry & cavalry gain +5 melee - Made the Pocztowe Recruits more common to find at settlements for recruitment - Reform to request excellent-tier guns now costs +5 more reform pass to ratify - Limit placed on doctrines like “reform the infantry… | 23554097 | |
| Game update | Patch 1.5.2 Weather Changes - Fair should look less dark now on the campaign map - The fog should be a little less intense - Improved heatwaves’ lighting effect to be less intense Polish Changes - The “Build Political Faction” reform which gives you a discount on Sejm reforms now has a limit of 4 passes; it won’t appear again after that point. I also put in a limit of 10 stacks for the “reform the infantry… | 23530426 | |
| Game update | Patch 1.5.1 Bugfixes - Fixed the "Ga Pa Ga Pa Ga Pa" achievement - Fixed the "Finnish Sisu" achievement Balance Changes - The "expert gunsmith" encounter now gives 2 muskets instead of 3 when purchasing - Changed British Expedition veterancy gain to +80% instead of +100%, as it was a little too powerful Other - Those using the map editor for modding can now zoom out much further | 23516468 | |
| Major update | Update v1.5.0 "Cold Steel" Philosophy Behind this Update Hey everyone! This is our largest update to Master of Command yet. Alongside a major free update packed with new features and content, we’re also releasing a new DLC that adds two nations to the game: Sweden and Poland! Sweden and Poland each come with completely unique gameplay mechanics. Sweden introduces the Military School, while Poland brings the Polish-Lithua… | 23511161 | |
| Game update | Patch v1.4.2 Campaign Changes - Pushed another fix for the loot being all gold-tier muskets in Act III battles | 22788028 | |
| Game update | Patch v1.4.1 Campaign Changes - Marauder armies now drop a doctrine reward if beaten and provide greater loot rewards - Patrol armies in Act III were removed to make the region more focused on the marauders. Marauding armies were increased to 3 in the region instead of 2 but raid much slower. - Act III’s malus of “Desolation” no longer reduces the amount of supplies available to be purchased at settlements… | 22772574 | |
| Major update | Update v1.4.0 "Scorched Earth" Philosophy Behind this Update This update reworks much of the game’s pacing in battles and campaign. For battles, we’ve made charges less extreme, and melees slower. Ranged combat has also slowed down, as accuracy has been reduced on muskets as well as morale damage from volleys. For the campaign, the overall goal was to slow progression in the early-to-mid game, and speed up the late-game whic… | 22746816 | |
| Game update | Patch v1.3.2 Just rolling out a couple fixes for this patch. You can expect a small update at the end of March and April. We plan on getting Sweden added to the game before the end of May! Localization Changes - Major bug fix where translations would break for new users playing on the 1.3 build - Fixed some inconsistent wording in item/skill descriptions where sometimes it would say “Melee Damage +5%” or “C… | 22315426 | |
| Game update | Patch v1.3.1 + New Roadmap! Campaign Changes - Possibly fixed a bug where you could receive two of the same doctrine rewards - The drilling stance no longer uses ammo to train the units who are already max veterancy 9 in your camp - If you take the experience gain in the post-battle screen, it will no longer disperse the experience equally among units who are already max veterancy 9, and instead give it to the units who a… | 22182171 | |
| In-game event | Update v1.3.0 "War Council" Hey everyone! This is the final update as part of Season 1 content. We're a little late (this update was meant to drop in January) but we had taken some time away after the HRE DLC to take a break. We will return to monthly updates and next week I'll be sharing our Season 2 roadmap with you! AI UPDATE - New AI personality system. This is the first implementation, so there’s still some more work… | 22144989 | |
| Community | Short Delay to January's "War Council" Update Short Delay Hey everyone! I just wanted to give you a head's up that the "War Council" update, which was due in January, is going to be delayed until February. The update will change some of the AI behaviors, and that's not something I want to rush out. The team is also a little spent after having just released the free Holy Roman Empire DLC right before Christmas, so right now we're working on… | — | |
| Game update | Patch v1.2.3 Localization Bugfixes Happy New Year! We're back to work and have our first patch ready for the year. There are a few localization updates, along with some visual updates in the town, doctrine fixes, cavalry fixes and more described below. LOCALIZATION CHANGES - All languages were updated - Visual update in the starting menus, allowing the text to properly fit in its text boxes for each language - Fixed some of the… | 21413304 | |
| Game update | Patch v1.2.2 Shop Bugfixes Okay this will have to be the last patch for now. We realized the shop buying/selling had a couple of bugs and some of the town conditions weren't working properly, so it should all be fixed now! CAMPAIGN CHANGES - Some of the settlement conditions were applying the wrong price modifiers. So a place that was meant to have a discount was increasing costs and a play with increased costs was apply… | 21270147 | |
| Game update | Patch v1.2.1 HRE Bugfixes Just wanted to do a small hotfix before we leave for the holidays. The dev team will be off until early January, this will be our final update for the year! CAMPAIGN CHANGES - Amount of ammunition typically stored by settlements increased by +33% - Increased the amount of ammunition gained when buying ammunition from costing 50 to receive 150 per purchase to costing 50 to receive 200 (value is… | 21261744 | |
| Major update | Update v1.2.0 "Imperial Decree" Holy Roman Empire DLC + Biggest Free Update Yet The Holy Roman Empire DLC is out now , and it arrives alongside our biggest update yet , featuring Endless Campaign Mode , a big batch of new units , and major systems improvements. OPENING NOTES Hey guys! I hope you enjoy our free Holy Roman Empire DLC, the link to download it is here: I also highly recommend joining the Discord. You can ask ques… | 21248433 | |
| Game update | Patch v1.1.4 Infantry Deployables, bugfixes Resolved a bug that prevented infantry deployables from working after the last update. | 21038838 | |
| Game update | Patch v1.1.2 Artillery improvements, bugfixes Artillery Changes Artillery still seems to be a little hard to use. Mainly, it's hard to knock out the AI's artillery which can sometimes be very oppressive. And the player's artillery tends to run out of ammunition quickly. It also seems that grapeshot is better than canister because of how much damage dropoff there is at maximum range, so I've made some changes to improve these problems. - Mo… | 21028025 | |
| Game update | Patch v1.1.1 Difficulty adjustments, AI, Localization Difficulty Modifier Changes - The "Inaccurate Reports" modifier was making the HQ come 24 days faster by mistake. This has been fixed and so playing with Inaccurate Reports should give you more breathing room - The "Scouting Parties" modifier now brings the HQ rally time 14 days closer. I did this to offset the fix for inaccurate reports, I didn't want to suddenly just make the higher difficult… | 21011245 | |
| In-game event | Update v1.1.0 "Engineering Corps" SOME OPENING NOTES I’m excited for you guys to use our new modding tools along with Steam workshop! I also did a lot of work to the game’s difficulty. I was finding a lot of players gravitated toward the easy modifiers. I want to make it less stressful to play on the vanilla difficulty and also give more of a reason for people to try out the harder difficulties. By making the vanilla experience… | 20998542 | |
| Community | Master of Command: Roadmap Nov-Jan We’re excited to share our next three updates for Master of Command . As always, scope and timing may shift as we iterate based on your feedback. “Engineering Corps” Update — November 2025 Gold · Steam Workshop support and modding tools , including the ability to create new nations · Reworked difficulty/modifier screen · New battle maps Silver · Improved game pacing (earlier patrol tuning; adju… | — | |
| Game update | Patch v1.0.4 Artillery Orders and Widescreen Support Update Very small hotfix, primarily to address a persistent issue where artillery isn’t listening to orders. Larger patch coming out at the end of the week. BATTLE CHANGES: - More fixes to artillery, specifically artillery getting stuck and becoming unresponsive to new commands VISUAL CHANGES: - More widescreen support added, improved the sides of the screen with a floral pattern and silver UI vertica… | 20656132 | |
| Game update | Patch v1.0.3 New Marsh Map and Campaign Updates! MAP CHANGES - Another new map added! Since the game is released and my workload is drastically reduced, I’m now able to start adding new content here and there. I know a common complaint was that the maps were repetitive, so I will be sprinkling in new maps between patches over time. After this week though, we won’t be patching almost daily like we have been. It will slow down to once per week,… | 20626990 | |
| Game update | Patch v1.0.2 New Map and Balance Updates! MAPS - New map added to the game, this one has lots of hills! - Fixed a few maps where certain terrain wasn’t giving any cover - Rivers now reduce accuracy by -50% instead of by -35%. - Rivers now reduce movement by -80% instead of by -75% ARTILLERY CHANGES/FIXES - Artillery bug fixes with limber/unlimbering. Artillery bug fixed which made certain cannons unresponsive to orders. - Dialed back c… | 20594252 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.