Towers & Goblins: The Last Stand
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Game Update V1.3.0 In the current version, the following changes were made: 1. Slowed down the pawn when an enemy is nearby to prevent it from running around enemies too much. 2. Added extra space between words in Chinese, Japanese, and Korean. 3. Added a "Select Unit Behavior" button to choose if a unit should attack enemies on its own or stay in place and only fight when an enemy is close. | — | |
| In-game event | Game Update V1.2.0 In the current version, the following changes were made: 1. The camera now moves to the clicked position on the minimap. 2. Added a "Select Army" button to select all available army units. | — | |
| In-game event | Game Update V1.1.0 In the current version, the following changes were made: 1. Buildings: Improved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower. 2. Enemies: Conquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that… | — | |
| Steam news | "Towers & Goblins: The Last Stand" Launch! Ladies and gentlemen! The goblins are coming, and only you can stop them! 🏹🔥 We’re incredibly grateful to everyone who has supported our game and patiently waited for its release. Now, the time has come—will you rise to the challenge and stop Morgath the Conqueror? A huge thank you to every leader who has joined us on this journey and picked up our game. Your support means everything! ❤️ Want… | — | |
| Community | Demo Version Upgraded: Experience Final Game Features Hello, everyone! 🎉 We are getting closer to the release of our game, and we’re very excited! To show you what the full game will be like, we have upgraded the demo with many new features. Here’s what you’ll find in the new demo: 1. Better Training Mission: Learn how to play with an improved first mission. 2. Endless Mode: Play a mode where you can defend for as long as you can and earn a high… | — | |
| Major update | Major Balance Rework and New Training Mission in Demo Version! Hi everyone! When we first launched our demo, we realized the game was unbalanced, and without a training mission, it was hard to fully enjoy. We've now added a new training mission and made significant balance improvements. It's still a work in progress, but the demo game feels much better already. If you skipped the demo game due to difficulty, I highly recommend giving it another try! If you… | — | |
| Community | New Trailer Live – See What’s New! Hi everyone! It’s been a while since I updated the trailer on my page. When we first launched it, our game was still taking shape. However, we've spent an additional 5 months on development and added many new features and updates that I want to showcase in the new trailer. I believe this updated trailer will better represent our game. If you enjoy it, please add it to your wishlist! We’ll be re… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.