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Towers & Goblins: The Last StandNewsGame Update V2.1.0
In-game event

Game Update V2.1.0

Towers & Goblins: The Last Stand · published 15 Mar 2025, 23:43 UTC · build 17739785

All newsPlayers around this dateRead on Steam

In the current version, the following changes were made:

1. You can now move the camera using both the AWSD/arrows keys and by holding the middle mouse button and moving the mouse. By default, the middle mouse button is used, but you can rebind this button in the main menu under "Controls"

2. Added an option to adjust the sensitivity of the camera controller for both keyboard movement (AWSD/arrows) and mouse movement.

3. The Stun Tower now has 20% more HP. Since this tower is mostly used in close-range combat, the increased HP makes it more resilient, as it was previously easy to destroy without upgrades.

More from Towers & Goblins: The Last Stand

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Game update16 Mar 2025Game Update V2.2.0 - Bug FixesIn this version, the following changes have been made: 1. Fixed a bug where building a bow or melee barracks near mountains could cause units to become stuck indefinitely. 2. When returning to the menu from an endless game, your record is now saved to the leaderboard. Previously, it only saved when you lost. 3. Fixed a bug in Mission 4 where units could not reach enemy towers. 4. Made terrain a…Major update13 Mar 2025Major Update 2.0.0 - New TowersIn this update, the following changes have been made: 1. Added Fire Tower – It has a short radius and attacks with meteors, dealing AOE damage. 2. Added Stun Tower – It has a short radius and a 35% chance to stun enemies. 3. Added Range Overlay – When building a tower, a range overlay now appears to help visualize its attack range before placement. 4. Added Health Totem – Can be placed anywhere…In-game event15 Feb 2025Game Update V1.3.0In the current version, the following changes were made: 1. Slowed down the pawn when an enemy is nearby to prevent it from running around enemies too much. 2. Added extra space between words in Chinese, Japanese, and Korean. 3. Added a "Select Unit Behavior" button to choose if a unit should attack enemies on its own or stay in place and only fight when an enemy is close.