Mozentum Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tutorial Update Yeah I've had a lot of feedback saying shit isn't clear - i've made significant improvements to the clarity whilst remaining true to the 'no hand-holding' aesthetic. I do want players to discover things on their own and feel accomplished by doing so - similar to the feeling of actually nailing a new trick in real life. i don't want unnecessarily confusing or vague though, so please let me know… | — | |
| Game update | Update!!! Yeah it's been a fucken morning alright. Made a tutorial for ALL the controls: Added Animations for when you throw things (hold f and swing your arm to throw) Added the beginnings of a speedrun timer Added an end screen (basically) Fixed sliding so it doesn't bug out (though it's still a little ugly) Fixed a swinging issue where you would not swing unless below a certain falling velocity. Fixed… | — | |
| Game update | Small Update: Fixed a bunch of headbonking stuff - feels ALOT better. Adding stuff every day. Moving to early access in 3 months! | — | |
| Community | Mozentum Demo: Content Update + Major Improvements | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.