HYPNOS
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
96 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
96 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HOTFIX 3 A quick update for today! - Fixed various collision issues in the central area (such as the monolith on the coast). Extended the coastal road and added several markers along the way. - The Black Temple now has a bit more than a goat track leading up to it. - Redesigned the entrance to the Nameless City . - Fixed the sea texture, which was displaying incorrectly at a distance. That’s all for tod… | — | |
| Game update | HOTFIX 2 Time for another update! We’re currently working on lots to improve the game systems themselves – things that make everything run more smoothly and feel more enjoyable. More feedback, more polish. This will be the occasion for a major update, but in the meantime, here’s a first batch of rework: - There is now a proper road leading down to the sea and the harbour village, because as a wise man p… | — | |
| Community | THE LONG REVIEW RUN Thanks A LOT for your support during this Early Acces's begining We're already working hard on the feedback you're reported to this day! It would mean and help us a lot if you leave a review there because: - Once we reach 10 reviews, HYPNOS visibility will increase significantly. - Once we reach 50 reviews, it will increase exponentially! Finally bear in mind that your review will only be taken… | — | |
| Game update | HOTFIX 1 Hi all! First sweet hotfix after you first feedback! - Y-axis inversion now working. - Crouch/slice key remapping now working. - Automatic save upon exiting Black Stone Visions to prevent players from becoming stuck there in the event of a deliberate or accidental respawn. - The side huge door in the Convergence Zone, which allows you to go to Kuranes before activating the first Black Stone aft… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| News | IT'S WANDERING TIME Well, here we are! The Dreamlands are now open, nestled in the shadow of the Holy Mountain. We’re excited, eager AND terrified. Just like with any launch, isn't it? It's been a hell of a busy time, but it was worth it. We simply want to welcome you to the Early Access version of the game, and we’re committed to finishing and perfecting it to the best of our ability. We know where we’re going an… | — |
| Announcement | EARLY ACCESS RELEASE DATE HI there! We are thrilled to reveal that HYPNOS will be available in Early Access on Steam, launching on May 6th Just around the corner! Here’s the announcement trailer The game will be available from the outset in: - French - English - Spanish - Russian - German - Japanese. Why Early Access? It’s a format we’re familiar with, and we also enjoyed the post-release phase of BlackShard, with its c… | — |
| In-game event | Ashes And so, as the Neo Fest slowly comes to an end and the dust settles, we're seizing the opportunity to review that moment. First and foremost, we would like to thank everyone who downloaded the demo and took the time to play it. And a huge thank you to everyone who added Hypnos to their wishlists! You have no idea how much it means to us. Thanks also to all the streamers. Special thanks go to ev… | — |
| Game update | Hotfix 2 : where walls don't shine Hello, everyone! Another small fix to the demo: - Large walls (SHOULD) no longer flicker wildly. - Trees no longer float above the ground; they now stay on the ground too. - The tutorial has been slightly reworked for clarity - Access to the end of the demo area is now better marked So far, the feedback has been incredibly encouraging, kind and enthusiastic. Once again, you are a fabulous commu… | — |
| Game update | Very Hot Fix And here comes the first hotfix on a list (not too long, I hope, but we'll see). We've covered the essentials for now, but more refinements are coming. · Lift levers; they now work in both directions as they should. · No more flickering on some dialogue animations Other smaller quick fixes There will be a patch for text or translation errors, but French and English are available in their entire… | — |
| News | HYPNOS demo is OUT Today is the day! We are glad to share this first glimpse of the world of Hypnos with you. Welcome, make yourselves at home. We've been sweating bullets over this demo; showcasing a game like this is a perpetual balancing act. But Ashes, we are having a blast working on it! Sure, the segment of the game in this demo will change for the final release. Some areas are closed and some NPCs are miss… | — |
| Community | THE BEGINNING HI, WE'RE THE ENCLAVE The GRAND REVEAL is here! We kept our promise, we cooked and now is the time to unveil our 'new' project: the dreamlike big brother of BLACKSHARD . HYPNOS is a first-person adventure and exploration game set within a new megastructure described in the Maze Chronicles , a Black Shard of Onyx , hidden beneath the roots of the Forest of Destiny. The Enclave is at work, suppor… | — |