no signal
Last seen
0Sampled 19 minutes ago · not a live figure
—of peak
All-time peak
111 Sep 2026
Last seen
0Sampled 19 minutes ago · not a live figure
All-time peak
111 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | no signal developer ama Join us next week for a no signal developer commentary playthrough and AMA stream at on September 6th 10:00 AM PT! | — | |
| Community | one week after no signal This was originally posted on my blog one month ago and I recommend reading it there instead: one week after no signal It’s been one week since no signal was released. If you’re not familiar with no signal , it’s a thoughtful hard sci-fi adventure game about loneliness made in Godot. You explore an abandoned space station orbiting a black hole, follow messages left by the long-gone staff, and d… | — | |
| Game update | no signal v1.6.0 This build has the following changes: · Fix the wall and bed culling in large bedrooms · Fix decal clustering artifacts · Cable no longer clips through the screen in the energy lab · The scale of the battery in the energy lab to be slightly bigger · Adds missing description for the cutting board in the kitchen · Don't delete the notes when pressing ctrl+z after opening the notes · Fix missing c… | 19712867 | |
| Game update | no signal v1.5.3 This build has the following fixes: · Stairs sometimes required more than one click to interact with, it should work on the first click now. · If you toggled look input, you could not move the mouse after opening the inventory, map, or notes with a shortcut key. · Colors have been corrected on the puzzle cube · Billiard balls have textures now · Fix inset bed model clipping issue If you have an… | 19520102 | |
| Game update | no signal v1.5.2 This build has the following fixes: · Mouse is now released when exiting look mode. This should fix an issue where the mouse cursor is stuck when interacting with screens while in look mode. · Fix an issue where if you enabled an input toggle, it wouldn't work until you dragged the mouse. Clicking the button is now all you need to do to engage the input mode. · Fix gameplay settings menu not re… | 19509876 | |
| Game update | no signal v1.5.1 This build has only one change: · Space is no longer a default input binding for interaction. This should fix the issue where you can inadvertently interact with objects while pressing space to move the camera up. If you have any problems with this build, please report the issue on the Steam forum. You can roll back to a previous build using the beta branches feature while you wait for a fix. | 19505509 | |
| Game update | no signal v1.5.0 This build includes the following changes: · Reduce the sensitivity of the FPS controller. · Add failure sound when login passwords are incorrect. · Add the ability to interact in look mode. This build includes the following bug fixes: · Fix the letter in the wordmark jumping when returning from the settings menu. · Fixed many spelling/grammar issues in the text logs. · Fix freeze/crash when ac… | 19504751 | |
| Game update | no signal v1.4.0 This build changes the piano puzzle, including the following two changes: · The poem tape is shorter and simpler, to make it easier to hear the right part of the music. · There is now an additional visual clue in the music room in case you have amusia, have hearing loss, or have some other difficulty with distinguishing pitch. If you've been having trouble with the piano puzzle, hopefully this… | 19386481 | |
| Game update | no signal v1.3.2 This update fixes the following issues: · You can load saves from 1.2.0 now. The following issues are known but not fixed in this build: · One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information. · One player reported a game freeze when interacting… | 19379434 | |
| Game update | no signal v1.3.1 This update fixes the following issues: · An input bug with one of the cutscenes. The following issues are known but not fixed in this build: · One player reported a lighting issue in the center, where it loads in completely dark while playing a game. Reloading the game fixes the issue. If you run into this, please reach out with more information. · One player reported a game freeze when intera… | 19379313 | |
| Game update | no signal v1.3.0 This update fixes the following issues: · You can no longer bring some items to unintended areas of the game. · The wall hiding logic in the center no longer looks visually buggy. · I was unable to reproduce the camera rubberbanding when you try to move after clicking on something, so maybe I accidentally fixed it? · Fixed clipping in storage_ring. The following issues are known but not fixed i… | 19378745 | |
| Game update | no signal v1.2.0 This update adds: · You can now disable look and movement smoothing. This update fixes the following issues: · Look smoothing no longer changes the move smoothing; they are different settings now. · Fix the reset all confirmation dialog in the settings appearing behind the UI instead of in front. · Fixes a bug where you cannot see enough or see too much after changing the FOV and then looking a… | 19372448 | |
| Community | no signal release date I'm happy to announce a release date for no signal : July 25th, 2025 at 21:00 UTC. I've been able to slowly work on the game since the hiatus I took in March in order to move away from Texas. It's been really difficult to get to this point, but I'm really eager to get the game in the hands of players and friends. The game is complete, awaiting Steam's approval, and an updated demo build is now… | — | |
| Community | godotcon boston 2025 GodotCon is a convention organized by the Godot Foundation for the Godot community to meet in person and exchange knowledge. GodotCon Boston took place took place about 1-2 weeks ago on 2025-05-05 to 2025-05-07. It was quite the expensive convention for me to attend, since GodotCon's timing of being right before PAX meant hotel prices were higher. But, I felt that I could particularly benefit f… | — | |
| Community | dev hiatus Unfortunately, I have to announce a hiatus in development for no signal . Due to political events happening both at the national and state level, I no longer feel safe where I live and I need to move somewhere where I can find more security. What this means is that I probably won't be able to finish no signal nor will I be able to continue doing regular streams, for now. What I want to do with… | — | |
| Community | toronto game expo 2024 Toronto Game Expo is a bi-annual games convention that takes place in Toronto. There are video games, arcade machines, board games, and most importantly: a place for indies to show their games. Tanuki, the artist for no signal , was able to showcase the game there last weekend at Exhibition Place on November 16th, 2024. plays At the expo, we had 17 people play the game. This more or less met my… | — | |
| Community | fantastic arcade is also incredible Fantastic Arcade: Fun Size Edition! is an indie video game festival that took place last weekend on October 26th, 2024. I showed no signal there and it is the last event this year I plan to be at. There's only one event left -- Toronto Games Fest, which is happening in a little over a week as of this writing -- but I won't be there. Instead, the artist Tanuki will be there. It's been a long tim… | — | |
| Community | steam next fest notes Steam Next Fest is a digital event that happens on Steam every few months, where the focus is on upcoming games that have demos. I participated in this event with no signal and although I didn't have any particular expectations, I wanted to look at how this event went for me compared to the others I went to so far. I do know that Next Fest was run a bit differently this year. Standalone demo pa… | — | |
| Community | san japan 2024 San Japan is an anime and gaming convention in San Antonio, Texas that I showed no signal at on August 30th to September 1st. Although San Japan advertises itself as the largest anime and gaming convention, I would say that the event is catered to anime fans more than gaming fans. It's also a very big event that happens to provide applications for free tables to indie game developers. It's an e… | — | |
| Community | 2d con is incredible 2D Con is a gaming convention in Minneapolis, Minnesota that I feel fortunate to show no signal at, which occurred on August 23rd to 25th . I had a really good experience there, which was quite a contrast compared to my previous convention experience. One thing I was particularly surprised by was how proactive the 2D Con staff and volunteers were. After I posted about Delta H Con , I was contac… | — | |
| Game update | v0.25 Changes: · Add button for opening log location · Add link to license | — | |
| Game update | v0.24 Changes: · Fixed glove duplication bug. · Fixed audio sources not using the correct audio buses, which caused the audio settings to not work. · Added a screen linking to support forums. · The orbit button acknowledge button flashes now. | — | |
| Game update | v0.23 This update contains exactly one bugfix: - Drive bays in the wrong order in the elevator room | — | |
| Community | no signal demo The demo for no signal is now available! I've spent a lot of time working on this and I hope the demo captures your interest and makes you excited to see what's next. As for the full game, I still would like to finish it before the end of the year, but we'll see if that happens as most of the rest of the game doesn't exist yet! I have a lot of dialog to write and puzzles to create in the next f… | — | |
| Community | San Japan 2024 I will be tabling at San Japan this year on August 30th to September 1st in San Antonio, TX. You can get tickets here . | — | |
| Community | 2D Con 2024 I will be tabling at 2D Con this year on August 23rd to 25th in Minneapolis, MN. You can get tickets here . | — | |
| Community | Delta H Con 2024 I will be tabling at Delta H Con this year on July 12th to July 14th in Houston, TX. You can get tickets here . | — | |
| Community | STAPLE! Austin Retrospective I've been working hard to show off the game at STAPLE! Austin , a two-day expo for independently created comics, zines, art, crafts, games, and more here in Austin, Texas. The event just happened last weekend. It was my first time at the event and it was the first time the event has been held since COVID-19. A couple of other game devs were also tabling, though only two of us were selling video… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.