Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
no signalNewssan japan 2024
Community

san japan 2024

no signal · published 23 Sep 2024, 18:19 UTC

All newsPlayers around this dateRead on Steam

San Japan is an anime and gaming convention in San Antonio, Texas that I showed no signal at on August 30th to September 1st.

Although San Japan advertises itself as the largest anime and gaming convention, I would say that the event is catered to anime fans more than gaming fans. It's also a very big event that happens to provide applications for free tables to indie game developers. It's an event not too far away from Austin, so I applied and I got in.

plays

As the event was local, I was able to drive down on the day of the event and be there for the entirety of the event. I had forgotten to bring a second monitor on the first day, but thankfully a friend who came later on the first day provided a monitor for me. I also had enough space to occasionally have three people playing the game at once, as I brought two Steam Decks and one laptop.

Despite being a much bigger event (at an attendance of 28,033 people, five times bigger than 2D Con's ticket cap) and my ability to be present for the entire event, about the same number of people played the game as at 2D Con:

FrSaSu
91817

I also received 34 wishlists on Steam that week:

FrSaSuMoTuWeTh
141050212

I also did a stream on the official Godot Engine Twitch channel on the Thursday before the event though, which might account for some of the wishlist activity in the following week.

On the Thursday following the event, no signal had a total of 322 wishlists.

complaints

Unfortunately, placement at the event suffered from some familiar issues that I had previously run into at Delta H Con. Namely, the indie game dev space was not in the electronic games space for some reason. The video game hall at San Japan had arcade cabinets, a VR arcade, Pachinko, and something like 70 itashas. However, apparently there was not enough space for us, and we were placed in the adjacent hall next to the entrance for the electronic games space.

There were also a significant number of no-show tables, including a paid corner table, resulting in attendees not being able to recognize what the space was for and foot traffic generally passing by on their way to the video game room instead of being drawn in. Thankfully, staff/volunteers recognized that this presented a problem for attracting attendees to our space and I am very thankful to my point of contact for taking steps to mitigate this issue.

We were also not allowed to sell items at the event, so I decided to give out free physical copies of Gender Dysphoria to some of the people who played the game. It would be nice if we were allowed to sell, but I can't complain too much since the table was free.

conclusion

I think that despite some of the issues at the event, I had a pretty good showing. It is kind of funny to me that between 2D Con and San Japan, the amount of reach I get is about the same despite their sizes being completely different as I had 40 and 44 plays respectively. Indeed, even after considering STAPLE!, where only 20 people played the game, it seems important to me now that I simply show up to as many events as possible regardless of size.

More from no signal

Other announcements

All news
Game update10 Sep 2026no signal v1.7.1This build has the following changes: · Reduced glow intensity in all scenes. · Pressing enter in the textbox while renaming a file works now. · Gym music in the hallway is now on the "Music" audio bus, which is the same audio bus that is used for this audio in the gym itself. · Print button in workshop now auto-focuses, fixing a softlock on controller. · A line in the "helping" dialog in room…Game update16 Sep 2025no signal v1.6.1This build has the following changes: · Fix cable for desk lamp in the activity room. · Fix another wall culling issue in the activity room. · Fixed incorrectly placed hint bubble in room 2C. · Changed the order of hints in room 2C. I am currently investigating a potential issue with \Community11 Sep 2025magwest 2025MAGWest is a 24-hour music and gaming festival run by the non-profit MAGFest, Inc. which features a gaming hall, planned concerts, and community-run panels. This year, it took place from 2025-08-08 to 2025-08-10 and it was the first MAGFest event that I’ve attended. Now that I live in the San Francisco Bay Area, it was pretty cheap and easy for me to attend. The only problem I had to solve was…