Super Chibi Knight
Playing now
2+2 vs. yesterday
6.3%of peak
All-time peak
32Jul 2015
Playing now
2+2 vs. yesterday
All-time peak
32Jul 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Super Chibi Knight Price Update Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world! | — | |
| Community | Super Chibi Knight on Sale! 50% off! Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015! | — | |
| Community | Update to v 1.08S!!! I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to… | — | |
| Community | Super Chibi Knight OST Review! Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: And don't forget to pick up the soundtrack on Steam here: | — | |
| Community | Explorer Update - v. 1.07S Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums! Also, there's a handy walkthrough… | — | |
| Community | Update to v. 1.07S (Huge update) I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using o… | — | |
| Community | Linux Download Fixed Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! --Nick | — | |
| Community | Version 1.02 - Bumper Auto-Dash Added By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare. Leave us a review if you get a chance please! --Nick | — | |
| Community | Super Chibi Knight Linux Support Added! Hey everyone, thanks for the great launch so far! Lots of people have written articles or posted on FB and Twitter to help SPREAD THE JOY! If you haven't written a review yet, please consider it, we're in need of LOTS of good reviews! NEWS: Super Chibi Knight can now be played on Linux! There is only one minor drawback to the Linux port, and that is that gamepads are not supported locally. You… | — | |
| Community | Super Chibi Knight Officially Launched on Steam We've officially launched on Steam! Wooooo! Super Chibi Knight is officially "version 1" and no longer an "Early Access" game. We're so grateful for all the support and encouragement we've received along the way, THANK YOU THANK YOU THANK YOU! Please help spread the word about the game by sharing this link: We've discounted the game 10% for launch! If you want to read a wonderful article about… | — | |
| Community | Version 0.99 + Soundtrack The "feature complete" version of Super Chibi Knight is NOW LIVE! That means we have up until the launch date of the 24th to squash any remaining bugs. Notable updates: - Many controller issues worked out, especially on Mac - All music is in! - Ending cinematics are in (unique ones for beast and for sorcerer) - Added some secrets here and there... - Made it easier to find the boat in Mahou afte… | — | |
| Community | Super Chibi Knight Launch Date Moved to June 24th It was brought to our attention that the Steam Summer Sale is happening over the next couple weeks and that it would be VERY ill-advised to launch Super Chibi Knight during a Steam sale. With that in consideration, the new official "launch" date is going to be June 24th 2015, but the full game will be available on Steam on the 15th anyway, it just won't be getting its share of Steam promotional… | — | |
| Community | Super Chibi Knight is Launching June 15th! All I need to say is that the full game is releasing June 15th! Play the current version and help me squash any lingering bugs. SO EXCITED! Here's the official launch trailer: --Nick and Bella | — | |
| Community | UPDATE v.0.9! - Cloud saves, achievements, Kazangan volcano Hey err'body! I just posted an update to version 0.9! Notice how close that is to 1.0! What I'm saying is that the game is ALMOST DONE! I'm just buttoning up some final things including Steam Trading Cards and the final Animated Cutscene, but mostly the FINAL BOSS BATTLE! New things in this update: 1. Return to OUKOKU after specializing, each path has a unique boss that gives you a key to the d… | — | |
| Community | NEW VERSION (0.750) - Mahou Island Complete! Hey everyone, Super Chibi Knight has a new update and it's a pretty BIG one! The Mahou island story arc is now "complete." You can take the boat from OUKOKU and visit MAHOU island directly now (no cheat code needed). Everything should be do-able on Mahou Island including the way to return to OUKOKU when you're done. This is a big milestone for Super Chibi Knight because it means all that's left… | — | |
| Community | Super Chibi Knight Jungle Update! (v.0.69) Hop into the latest Super Chibi Knight update and try out the Jungle level. What's new: 1. Jungle Castle - New swimming gameplay mechanic - Water enemies - Water puzzles - Other new enemies - Panda Boss - Various bug fixes/tweaks As usual, to access the new content, start a new save file with the name "MAHOU" - Also, try testing out the rest of the game and other Mahou Island castles to make su… | — | |
| Community | Update to version 0.685 - Ice Castle Preview Pic It's done! The Ice castle is live! Go play it and see what you think! Use the same "MAHOU" name you used before to see the new content. If you already have a MAHOU save file, the new content should appear automatically after Steam downloads the update. Things to look out for: 1. Performance lag - With the ice reflection and the snow fall, I'm worried about how this will perform on l… | — | |
| Community | Update to version 0.683 - Mahou Island open for testing, feedback, and ideas! I just uploaded version 0.683. Significant changes: - Tweaked location of checkpoint warp in phoenix temple so you don't have to go through the fireball part - Added retainer edge on Ivan Dragon boss battle start location to prevent you from walking off the ledge 1st thing when the battle starts - made the spikes disappear when you defeat Ivan Dragon (so you don't fall down and die immediately)… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.