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Super Chibi KnightNewsUpdate to v 1.08S!!!
Community

Update to v 1.08S!!!

Super Chibi Knight · published 14 Aug 2015, 06:35 UTC

All newsPlayers around this dateRead on Steam

I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life!

I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.

From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.

Here's a list of what I did:

1. No more unlimited xp from beastmaster lady
2. Turn off slime shooters when you're stuck already
3. Remove switches if crab is alive
4. Replace troll brain if troll dead and haven't gotten brain yet
5. Show attack arrow for intro garbage
6. Jump dash sign for crab pit
7. Fix keymap/gamepad memorization (to overall file instead of slot specific)
8. Nerf 3rd ice palace room
9. Optimize pengu boss
10. Reset look up on dialogue (was getting stuck sometimes)
11. When you break free of slime/ice, make it so you can't accidentally dash
12. Reduced # of enemies on Oukoku map to help with lag
13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map
14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.
15. Make hit area on egg placement in Yajuu entrance larger
16. Other small bug fixes

As always, please test these out and let me know if I missed anything or break anything else in the process.

Thanks!

--Nick

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