Synchro
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Synchro playtest has ended! Hello everyone! We have closed the Synchro playtest on Steam until the next major update. Thank you to everyone who participated! This is incredibly valuable. Thanks to your feedback, we've understood and improved a lot of things, and we continue to make improvements! Here's a bit of statistics: The playtest was approved for 3054 people; 1482 people made it into the game and played; We received… | — | |
| Community | Synchro featured in the RPG Direct Festival! That’s right — we’re in! Synchro has joined the RPG Direct festival, and we’re thrilled to be part of this celebration of all things role-playing. Be sure to check out the festival page — it’s packed with amazing indie RPG: And don’t miss the major updates we’ve rolled out for Synchro’s demo during the open playtest! We’ve added multiple difficulty levels, revamped the combat system to make it… | — | |
| Community | Difficulty levels in the latest update for the demo on open playtest Hey there! Great news — the latest Synchro update introduces three difficulty levels: Easy, Normal, and Hard! If the game felt too hardcore or unclear before, now’s the perfect time to give it another shot on Easy or Normal. We’ve made combat much easier to grasp for players who don’t want to predict enemy attacks or dashes — now they have nowhere to hide! You can switch the difficulty level at… | — | |
| Community | Synchro Playtest 0.1.2 — Bugfixes and tweaks Playtests are still underway, and we’re incredibly grateful to everyone who’s already joined and shared their impressions! Your kind words and positive feedback truly inspire us to keep improving. Huge thanks also to those who’ve given us constructive feedback — your input is incredibly valuable for shaping the future of the game! If you haven’t launched the game yet or ran into issues earlier,… | — | |
| News | New trailer to start of open playtest! Hello, my friend! We're excited to announce that the open playtest has begun, and everyone is welcome to join. But before immerse into the game, make sure to check out our new trailer released especially for this event: The button for join to playtest is located below the trailer and screenshots: Download the game, explore the dark metropolis Solar-30, and immerse yourself in the atmosphere of… | — | |
| Community | Registration for the Synchro Playtest is Now Open! Testing starts on May 6! We invite you to join! Simply visit to Synchro’s page on Steam and click the Request Access button — you’ll find it right below the trailer and screenshots: Then, on May 6, when the playtest officially launches, download the beta version of Synchro, dive in, and share your thoughts with us — your feedback will be key to helping us make the game even better! | — | |
| Community | Devlog #1: We are working on a location in a post-apocalyptic atmosphere Greetings, leader! Komisoft team is in touch and in our debut devlog we'll talk about the district called Chov, which we are currently working on. Chov is the outskirts of the city, located between the technological metropolis of Solar-30 and the mysterious giant dome hiding the sinister secrets of the SmartPlast corporation. This is a wild and dangerous area, reminiscent of the world of the po… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.