Notoris 2: Warlords
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Notoris 2 : Warlords | Dev Update Hey everyone, Steve here from Flying General Games, the (mostly) solo dev working on Notoris 2: Warlords. Here's what I've been up to the past two months. Heads up, this is kind of a long one.. Skill Trees If you've spent time in the Total War: Three Kingdoms modding community, you might have come across my " Havie-Improved Skill Trees" mod. Building that mod was honestly where something big fi… | — | |
| Community | Notoris 2 : Warlords | Dev Update Heyo, here’s a quick breakdown of what got done over the past month. This was a systems + UI foundation push, along with some solid gameplay iteration. Here’s whats changed: Faction Court System Built and completed the Faction Court Menu · View/Assign Faction Leader, Heir, Court Officials · View faction wide effects of appointments (Faction Wu Xing) · *Display is a WIP Army & Gameplay Mechanics… | — | |
| Community | Notoris 2 : Warlords | Dev Update February was another foundational month. We had a good balance of under the hood updates with actual player facing visual and gameplay changes. Here’s what changed: Core Modifier System Reworked I dramatically rebuilt how modifiers function at a foundational level. I’ve called this the Dynamic Effect Modifier System or DEM for short. The system is now modeled much closer to Total War: Three Kin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.