June ended up being one of the biggest months for the project so far. Everything continues to feel like its connecting together more and more with each addition.
Here's what I worked on this month.
The biggest focus was finishing the new Assist assignment.
AI officers now understand how to assign, prioritize, and complete Assist tasks correctly, while players get a dedicated results screen that breaks down exactly what their officer accomplished. I also added relationship scaling so officers with high rapport work together more effectively.
To support this, I expanded the underlying cdir event system with new Assist events across buildings like Farms, Markets, Forges, Barracks, Taverns, Gates, and more. This opens the door for much more flavor and bonus outcomes for officer assignments moving forward.
Wyatt spent much of the month with heavy upgrades to the tactics system (again) to support what will likely be the final major combat feature. This update reinforces one of Notoris 2's core design pillars: relationships between officers should matter both on and off the battlefield.
Three new cooperative tactics were added:
Joint Attack allows you and an adjacent melee ally to strike the same enemy together.
Aid lets a ranged officer coordinate with an adjacent melee ally, allowing both to attack the same target.
Relationship Trigger Assist is a new dynamic combat trigger where nearby allies may automatically follow up an attack against a shared enemy. The chance of triggering depends on the relationship between the two officers, making friendships and rivalries influence battles in a meaningful way.
This system makes combat feel more strategic while giving long term relationship building another tangible gameplay payoff.
I implemented an entirely new Hire Officer assignment that allows both the player and AI to recruit officers from across the map into their faction.
This is one of the most important additions to the campaign layer. One of the biggest appeals of ROTK games has always been building your dream roster, and I wanted to capture that same "gotta recruit them all" feeling.
Recruitment is also a major strategic decision. Every officer you convince to join your faction directly increases your economic, political, and military capabilities, making diplomacy and recruitment just as valuable as winning battles.