Untethered
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch Notes - Demo Update v2.5.4 You've been well-behaved enough to get a Demo patch. It's been 6 months. This literally just includes: · New language: Brazilian Portuguese ! As always, shout out to my amazing translators over on the Discord . · Fixed some overlooked issues with dynamic strings in other languages. · Fixed text overflow wrapping on the airlock control panel and the TUG rack bay. So yeah. Big day for the Brazili… | — | |
| Patch Notes - Demo Update v2.5.3 Behold, the final* demo v2 patch! Improvements · New language: Dutch! · Added translations for "INOPERABLE" (engineering panel) and "SATURNIAN" (pilot destination region). · Added text on ENGINEERING panel "STORED" energy indicator: "(INCLUDING INACTIVE BATTERIES)". (#28) · The GIF at the end of the game now seamlessly rotates the full 360 degrees. · Upgraded my build pipeline to fix various is… | — | |
| Patch Notes - Demo Update v2.5.2 Improvements · Updated all the construction icons. · Added translation for the day counter that appears when you sleep. · Added translations for GIF loading and preview information. · A bit of code and file tidy-up. Bug Fixes · Fixed game-breaking shader compilation issues on Linux. Apologies to the penguins! · Fixed duplicate "Open hatches with " objective appearing twice in the list (instead… | — | |
| Patch Notes - Demo Update v2.5.1 Hotfix: · Updated Chinese translations. · Fixed Chinese overlapping on rack control subpanel power switch. · Fixed broken " workbench " reference in the first C.A.R.E. communication. · Fixed being able to consume your equipped item on EVA. · Fixed general settings log path not translating correctly. · Added translation for "You must be inside/outside a module to build this" construction alerts.… | — | |
| Patch Notes - Demo Update v2.2.2 A few final fixes before Space Exploration Fest! Improvements · Added an "UNREAD" indicator on the COMMS button in the Command Terminal. · Doubled the range at which you can interact with the TUG damage. Fixes · Fixed the sleep day counter not appearing (not even sure why this happened, it was literally one line of code to fix). · Fixed broken debug commands. · Fixed poorly aligned electrical p… | — | |
| Patch Notes - Demo Update v2.2.1 Hotfix, sorry! · Fixed completely non-functional player terminal. · Fixed non-functional volume sliders when in game. | — | |
| Patch Notes - Demo Update v2.0.5 Improvements · Added an EVEN BIGGER "New Element" indicator on construction tabs · Removed master alarm sound from fire module · Changed repair recipes to exclude Electrical Kits (to save the annoyance of having to go back inside to craft one) · Removed navigation "MAP" page (it serves no function in the demo other than to confuse) · Disabled the science hub alarm (isn't really needed, just ann… | — | |
| Patch Notes - Demo Update v2.0.4 Improvements · Construction tabs now have a little indication when there are new construction elements in the tab. · Only the items you are short on are indicated in red in crafting recipes. This is implemented in the construction menu and the repairs menu. It is yet to be added to the workbench, as I plan to make major upgrades to the workbench UI next patch. · Debris is easier to collect · Re… | — | |
| Patch Notes - Demo Update v2.0.3 New · The path to your log files are now listed in the settings menu. Bug Fixes · Fixed bug causing external airlock access to fail if you begin an EVA faster than recently spawned wreckage airlocks can depressurise. · Fixed build mode crosshair behaviour. · Fixed death respawn point. | — | |
| Patch Notes - Demo Update v2.0.2 Improvements · The Endeavour wreckage now begins on fire! :fire: · Some of the onboarding (like the flashlight) has been moved to accommodate. · Some lighting has been adjusted. · Various new sounds, including simplified evacuation alarms. · There is now signage indicating the direction to the airlock. · The critical oxygen level alarm has been shorted (long overdue) · Sounds across the game ha… | — | |
| Patch Notes - Demo Update v2.0.1 Basically, here's what I did today! New · Improved interior station lamps: · Lamps now flicker on (with strobing enabled). · With strobing disabled, lamps will gradually increase in intensity. · Added sounds for lighting buzz and start up. · For consistency, clicking escape with the EVA suit terminal open will close it. Bug Fixes · Fixed misaligned "180" at the top of oxygen meter (when Small T… | — | |
| Untethered Demo Version 2.0major If you don't want spoilers, go and play Demo v2, which is now available on Steam! Otherwise, check out all these notes! Items & Crafting The Workbench The crafting system has been reworked! This includes new raw items : · Copper (replacing Electrical Debris) · Silicon (replacing Solar Cells) And some new intermediate crafting items : · Circuit Board · Electrical Kit · Solar Cell (which is now c… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||