Magibrick
Playing now
0Sampling since 15:16 UTC
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0Sampling since 15:16 UTC
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update Announcement Thank you all for your support and for playing the game! Over the past two weeks since launch, we’ve received a lot of feedback. We’ve noticed that some levels’ difficulty and the sudden attacks from late-game enemies have been the main factors leading to poor player experiences. To address this, we’ve spent significant time optimizing the difficulty of all levels and rebalancing the abilities… | — | |
| Game update | bug fix Fixed some data problems caused after restarting within a single game. When starting a new round of adventure, some upgraded Nyx will have display errors and not reset. Note: This update may affect existing archives! If there is a problem with the archive, please join the group to give feedback and I will deal with the problem as soon as possible! | — | |
| Game update | Bug Fixes Fixed game crashes after acquired all achievements. Fixed game freezes on the second stage of Final Boss fight. | 16514501 | |
| Game update | Fixes and improvements 1.Fixed the bug when resetting level the data on Nyx Demon King and Designer become zero or negative. 2.Fixed player getting multiple Nyx cards. 3.Sprite level can be reset multiple times. | 16502872 | |
| Game update |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Fixed bugs 1. Fixed the problem when the game unexpectedly exit player could stuck on certain nodes. 2. Increased the encounter chance of Designer level. 3. Additional instruction in tutorial to help players understand the control. |
| 16482343 |
| Esports | Magibrick LIVE Magibrick LIVE | — |
| Community | November 20th! Enjoy a super discount of -40%!Extra -10% discount with Bioweaver To all adventurers: Magibrick will be released on November 20th. In the official version, you will experience: Complete illustrated book with 70+ cards to collect. These monster bricks will help you overcome all difficulties. 4 lords and 2 different final challenges, can you defeat them all? 20+ achievements are also waiting for you to collect! Developer's Note: I am a moderate fan of tabletop… | — |
| Community | We participated in the Next Fest! A brand new demo is waiting for you ! Dear players, We participated in the Next Fest! Many new contents have been added to the demo, welcome to experience it! In the brand new demo, you can experience: Currently supports 4x speed games! The portal node has been strengthened. There are currently three portal options, and one of them will definitely give abilities related to the current chapter. In addition, we also hope that you wil… | — |
| Game update | Demo Update Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. 4x speed now availiable! 3. Buff the Portal node. Now there will be 3 options in the Portal and the top one will give same ability base on the chapter theme. We look forward to your playthrough and feedback. Join our community: | — |
| Game update | Demo Update Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. Updated the game title art! 3. Optimized difficulty for certain levels and adjusted card balance. 4. Improved some node functions, like the Portal node, which now offers players more flexibility to reconsider their choices. We look forward to your playthrough and feedback. Join ou… | — |
| Game update | Demo Update The development of *Magibrick* is nearing completion, and we hope to bring it to players soon. The main updates in this Demo are as follows: 1. Added a 2x speed option. 2. Introduced a reset function for battles—use it when you're about to lose! 3. Optimized the tutorial to be shorter and take up less time for new players. 4. Adjusted the difficulty of certain levels. We look forward to your pl… | — |
| Game update | Slow Update Old News: Postponed Participation in the Next Fest On June 9th, we made the difficult decision to withdraw the last week's Next Fest. The primary reason for this decision is that we have begun discussions with some publishers, and after comprehensive deliberation, we decided that participating in the Next Fest Oct would be a better choice. 1.Bug Fixes We fixed some known bugs, including errors… | — |
| Game update | Quick Update 1. Reduce Difficulty of Levels I've received feedback that the difficulty curve of the demo becomes painful after the tutorial. Therefore, I've adjusted the initial level difficulty without removing the higher difficulty levels. The more challenging levels will appear as you progress in the game. 2. Temporary Removal of Deck Adjustment at Start Based on some feedback, I believe this feature add… | — |