Magibrick
Playing now
1Sampling since 15:16 UTC
50%of peak
All-time peak
26 Sep 2026
Playing now
1Sampling since 15:16 UTC
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| bug fix Fixed some data problems caused after restarting within a single game. When starting a new round of adventure, some upgraded Nyx will have display errors and not reset. Note: This update may affect existing archives! If there is a problem with the archive, please join the group to give feedback and I will deal with the problem as soon as possible! | — | |
| Bug Fixes Fixed game crashes after acquired all achievements. Fixed game freezes on the second stage of Final Boss fight. | 16514501 | |
| Fixes and improvements 1.Fixed the bug when resetting level the data on Nyx Demon King and Designer become zero or negative. 2.Fixed player getting multiple Nyx cards. 3.Sprite level can be reset multiple times. | 16502872 | |
| Fixed bugs 1. Fixed the problem when the game unexpectedly exit player could stuck on certain nodes. 2. Increased the encounter chance of Designer level. 3. Additional instruction in tutorial to help players understand the control. | 16482343 | |
| Demo Update Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. 4x speed now availiable! 3. Buff the Portal node. Now there will be 3 options in the Portal and the top one will give same ability base on the chapter theme. We look forward to your playthrough and feedback. Join our community: |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 13:29 | No patch notes · unannounced build | 25152375 | public | 1 | — |
| 6 Sep 2026 | Sun | 08:01 | No patch notes · unannounced build | 25149789 | public | 1 | — |
| 5 Aug 2026 | Wed | 11:07 | No patch notes · unannounced build | 24570933 | public | 1 | — |
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| Demo Update Magibrick will participate in the October Next Fest. Here's what's new in this update: 1. Fixed some logic bugs. 2. Updated the game title art! 3. Optimized difficulty for certain levels and adjusted card balance. 4. Improved some node functions, like the Portal node, which now offers players more flexibility to reconsider their choices. We look forward to your playthrough and feedback. Join ou… | — |
| Demo Update The development of *Magibrick* is nearing completion, and we hope to bring it to players soon. The main updates in this Demo are as follows: 1. Added a 2x speed option. 2. Introduced a reset function for battles—use it when you're about to lose! 3. Optimized the tutorial to be shorter and take up less time for new players. 4. Adjusted the difficulty of certain levels. We look forward to your pl… | — |
| Slow Update Old News: Postponed Participation in the Next Fest On June 9th, we made the difficult decision to withdraw the last week's Next Fest. The primary reason for this decision is that we have begun discussions with some publishers, and after comprehensive deliberation, we decided that participating in the Next Fest Oct would be a better choice. 1.Bug Fixes We fixed some known bugs, including errors… | — |
| Quick Update 1. Reduce Difficulty of Levels I've received feedback that the difficulty curve of the demo becomes painful after the tutorial. Therefore, I've adjusted the initial level difficulty without removing the higher difficulty levels. The more challenging levels will appear as you progress in the game. 2. Temporary Removal of Deck Adjustment at Start Based on some feedback, I believe this feature add… | — |