RBM Studio's Waterloo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
37 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
37 Sep 2026
| Published | Title | Build |
|---|---|---|
| March 2026 Patch This patch fixes a bug in the Concentrate the Army stage of the longer campaign in which the Road Congestion roll could interfere with the correct handling of the Coalition's remaining moves. This patch also reduces the max zoom on the map to avoid getting down to a very pixellated image. | 22507527 | |
| Blown units return patch for AI This small patch fixes an issue where the AI would return blown units across the river into positions that would effectively remove them from the game because there'd be no path back to the main fight. This patch instructs the AI to avoid hexes that would isolate returned units, unless there is no other choice. | 18704004 | |
| Long scenario fixes Fixes an issue where the AI could get stuck in a loop trying to bring units on during Road Congestion, and improves the Coalition AI's ability to place detachments to block the French path | 18618252 | |
| Fix for Road Congestion bug in long scenario This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remaining is <= the number of reinforcements, a reinforcement must be brought onto the map. Also fixes an issue wherein the AI would sometimes sneak in an extra illegal reinforcement p… | 18360914 | |
| Bug fixes for AI with road congestion and order of entry for reinforcements This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in sequence as dictated by the printed rules. | 18341118 | |
| Fix for last chance moves calculation bug This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation. | 18006347 | |
| Fix for withdrawal bug This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex. | 17747214 | |
| Bug fix for cavalry battle stars in defense This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending. | 17662523 | |
| Terminology correction in tutorial Changed references from "English" units to "British" | 17643266 | |
| Fix for formatting bug This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read. | 17606334 | |
| User Interface Improvements Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as reinforcements. Added a "Detachments Available" button to enable the player to see what detachments they have available… | 17560928 | |
| Bug fix and strategy improvement for Coalition Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy. | 17380112 | |
| Minimization of some panels and support for 1280x1024 resolution This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions. | 17272286 | |
| Scenario Design improvements and UI updates Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of the map can be seen. | 17258737 | |
| River bug fix and French Short Scenario Improvement Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario. | 17245158 | |
| AI withdrawal improvement and movement bug fix Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn. | 17230974 | |
| Bug Fix for Achievements Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm. | 17207470 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026 | Tue | 14:51 | No patch notes · unannounced build | 25189552 | public | 3 | — |
| 26 Mar 2026 | Thu | 00:21 | March 2026 Patch | 22507527 | public | 3 | — |