Mecha Simultactics
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Preview: New Mechs (And More) Hey Pilots! Here's a preview of some upcoming features like new mechs, sudden death, manual practice mode, new combat abilities, and the Mech Creator with Steam Workshop support. This is an early look at features that are still work in progress, so a few things might change between now and release. Also, the alpha was just updated with a new map! Check out the new map here . New Mechs Here's th… | — | |
| Community | New map: Cliffside (v0.10 Release Notes) Hey Pilots! We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day. There's a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I'll show a few things we’re working on for the full release (spoiler: new mechs). Rel… | — | |
| Community | Networking Improvements (v0.9 Release Notes) Hey Pilots, Just released a small update to improve the prevention and handling of timeouts, disconnects, and desync. Desync should occur much less often now. Please let me know if you encounter any issues! -RJ | — | |
| Community | Clash! Combo! (v0.8 Release Notes) Hey Pilots! Mecha Simultactics has just been updated with a new game mode called Clash Combo, plus lots of combat improvements, spectate while waiting, replay studio features, and networking and performance improvements. You can play this update for free in the Mecha Simultactics Alpha . Release Notes Version 0.8 - Changelog New Game Modes New game modes have been added: 1v1 and Clash Combo. In… | — | |
| Community | Mecha Simul-Team Battle! (v0.7 Release Notes) Hey Pilots! The first Mecha Simultactics update just dropped! This update includes private lobbies, lobby kick, networking fixes, combat balance, a new self-destruct ability, and a new team battle mode! You can play this update for free in the Mecha Simultactics Alpha: Also... 10,000 Pilots! Wow, over 10,000 people have played the alpha! Thank you so much for playing this weird game with me! Yo… | — | |
| Community | Alpha Out Now! Hey Pilots! The Mecha Simultactics Alpha is out now! | — | |
| Community | Alpha Release - September 5th! Hey Pilots! The Mecha Simultactics Alpha Demo is launching on September 5th! -RJ | — | |
| Community | HUD Design, Map Props, and Burst Hey Pilots! In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action. But first, let’s celebrate a milestone: 6,000 wishlists! 🎉 This is an important milestone because Steam will now list the game in the Popular Upcoming sections, generally increasing visibility of the game. Thank you so much for your interest in Mecha… | — | |
| Community | Verticality, Battle UI, and Custom Maps Hey Pilots! Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor. Verticality The vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge. Battle… | — | |
| Community | Mech Customization, Soundtrack, and Predicting Turns Hey Pilots! Apologies for the lack of updates. I’ve been so heads-down working on the game I neglected to post here. Moving forward, I'll try to make a post about the game once a month! Here’s an update about what we recently added to Mecha Simultactics, and what's coming up next. Listen To The Soundtrack The soundtrack is now in progress! It will feature EDM, breakcore, and techno created by S… | — | |
| Community | Announcing MECHA SIMULTACTICS Mecha Simultactics is a simultaneous-turn-based tactics game with online PVP on an isometric battlefield. Each turn, players select an action, which are then executed at the same time. Your available actions depend on the outcome of the previous turn. FEATURES - Simultaneous-turn-based tactical gameplay - Multiple types of mechs and customization options - Isometric battlefield with destructibl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.