DRONE PERSPECTIVE
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
36 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
36 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New co-op level LINE available! This is massive. Hope you like it. · New level with focus on skirmish combat and replayability (code LINE) · Co-op mode for 4 players activated for new level (!) · In-game chat added (\ by default) · Player limit potentially can be removed with -MaxPlayers=X launch parameter · Some missing in the multuplayer features will be added in the next updates (about it below). Note: Adding multiplayer i… | 22351496 | |
| Game update | Violence of Action update This update is based on the community request voiced by Calantlar: "Violence of Action" gameplay is supported: · Heavy fire order \ will ignore incoming suppression penalty. · Overhead shooting posture was improved. · Cover selection logic is made more fluid and responsive. · Improvements in navigation mesh prioritization on level PUSH. Violence of Action This is a small, but significant change… | 21752342 | |
| Major update | Steam Deck Verified One more milestone is behind! All optimization and UX efforts combined made it possible to play Drone Perspective on Steam Deck. Fancy link: How to play Steam Deck downloads custom optimized version. When you launch game for the first time graphics settings will be applied automatically. If that didn't happen (for example you already played this game on desktop) set your graphics settings to Lo… | 21447625 | |
| Game update | Steam Deck Support + Migration to UE5.6 Hi everyone! · Game migrated to UE 5.6 · Steam Deck build is sent for certification. (to play it now use "steam_deck_win" beta branch - it's good) · Native Linux support for Deck is also pending certification. · Bigger font mode is activated for Steam Deck, but also available as launch option -UseBiggerFont. · Fix for level editor skipped terrain generation stage. Game is solid, and everything… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 21181370 |
| Game update | Everyone Has a Medkit (Finally) Finally, recent improvements in the ability system made it possible for every squad to equip medkits. This shifts the game balance in the player’s favor, especially on infiltration missions like YARD and ROOF. Bonus: · Charlie and Delta now bring three grenades each instead of two. · Unit Echo remains the designated medic, carrying four medkits in their inventory. I hope you can see how all the… | 20911649 |
| Game update | UX and controls bugfixes One more iteration over controls and UX to have build in the polished state before upgrading to 5.6 · Improved cursor controls on the gamepad. · Main menu clicks and input context streamlined before migration to Common UI · Back action added on gamepad for main menu. · Fix unnecessary blood vfx when unit was shot while in cover. · Addional pass on Squad widget. · Squad lost all units indication… | 20895484 |
| In-game event | Update #9 UX and Controls Hello! Before we start: 10% discount for the game will be applied for a couple of days today after 16:00 CET! Boring mandatory updates are behind, now we can focus on cool stuff: · Game is now much more pleasant to play on a gamepad and small screens (like Steam Deck). · Enemy highlight ability reworked and is using post-processing instead of widgets. · Squads now have three slots for abilities… | 20816981 |
| Major update | Update #8 Localization First wave of localization is complete! Drone Perspective is now available on your native language. Kudos to our community members who made it possible: · Burmese - Linn Htet Myat · Chinese - PrinDaisynha · French - Warrex · Russian - \ · Polish - Mateusz Łabuda · Spanish - PrinDaisynha · Ukranian - Volodymyr Snow Laptiev You can change localization in Settings menu. If you want to help with lo… | 20517868 |
| Game update | Multiplayer preparations + improved editor brush pipeline Hi everyone, I keep preparing the build for the upcoming multiplayer. - Coop mode fixes (about it below). - Improved editor brush settings. - Noise brush - for more believable asphalt with realistic holes. - Minor trench placement improvements (better snapping). - Minor VFX bug fixes. - Minor AI voxel traversal improvements. Small note about coop mode: It works! (unbelievable). It is on its ear… | 20178811 |
| Game update | Level HELP hotfix! Level HELP had a loading crash caused by the upcoming customization system. I apologize for the inconvenience to anyone who experienced it. It is now is fixed. Game testing protocols are updated to prevent this from happening in the future. Thanks to player SkynniX for reporting this crash. | 19929881 |
| In-game event | Update #7: Secret Multiplayer test PvP in Drone Perspective rocks! Tactical chess with realistic metrics and methods of combat. We had a decent amount of fun already, and it is time to share it with you. Multiplayer is hidden somewhere in the latest full build. To activate it, you have to find a graffiti with the secret code in one of the story levels. (Or simply ask in Discord community ;) ) Multiplayer is still in its early st… | 19831723 |
| Game update | Animation fixes after optimizations. Optimizations come with the price and unfortunately animation quality slightly degraded after the optimization pass. This small update pushes animation quality back to its previous state without hurting performance. Game is now both smooth and beautiful. Our next stop - multiplayer. If you want to know more about developing multiplayer games, you are very welcome to visit Dev Diaries on Discord… | 19444283 |
| In-game event | Update #6: Optimization pass Thank you a lot for being patient and giving me time and trust to sort it out! All your reports in Discussions and Discord helped a lot to narrow down the main issues with CPU performance. it was animations! · Animation code significantly optimized using "Fast Path" technology. · Characters memory trace significantly reduced. · Game now supports approximately twice more AIs at the same time tha… | 19318795 |
| Game update | Hostile Tank (prototype), AI spawner, Cluster Munition Explosion. Hi, This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve. Adding following assets to the in-game editor based on your requests from Discussion: NOTE! For now this update is available only in the full version of the game! Tank Prototype First glimpse into the vehicles. It is scary. It has zone based damage, holds approximately 3 shots in th… | 19196296 |
| In-game event | Update #4: Weather and Level Editor Quality of Life Hi, This is a very technical update, but I’ve managed to squeeze in a bit of goodies too. · Weather selection is now available in the level editor (Clear Sky, Cloudy, Sunset, Desert). · Object grouping in the level editor is now supported via “Container Object.” · Support for Instanced Objects has been added (currently for sandbag asset and bushes). · A new, much cleaner JSON format to power al… | 19043666 |
| Major update | Update #3: Voxel Based Level Editor Hi, Based on your requests, I have prioritized level editor and it was a very fruitful month. · Level editor migrated to fully dynamic voxel-based landscape technology! · Terrain sculpting and painting are now possible. · You can create and assault your own trench networks. · More cosmetic assets added to the level editor. · You can create scenarios and send your own chat messages from your map… | 18684467 |
| Game update | HotFix to prepare for the upcoming voxel based landscape. Hi, Preparing the foundation for the dynamic landscape with this preliminary update. - Migration to UE 5.5 - Fixed broken input on Toggle Chat button - Fixed objective input clue in mission BLOW and ROOF - Fixed Zoom Widget not hiding on x1 zoom - Post Processing shader update to support Custom Stencil Depth (it will be useful soon) - Voxel plugin added, but not activated yet (!). I am currentl… | 18539039 |
| Game update | Build v137 Gamepad Support Gamepad support: · Gamepad and Steam Input support added. · Game is fully playable on the controller. · Dynamic control guides added. · Game editor supports controller, but not yet documented. · You still will need keyboard to enter secret codes (TBD). Additional features and fixes: · High speed mode for scout drone (Hold Shift modifier to activate). · Fix for "Attract squad attention" ping col… | 18224918 |
| In-game event | Update #2: Gamepad Support Hi, Modern tech is advancing so fast, that now you can conduct combat military operations not only from your home PC, but also from the comfort of your sofa and big screen. Ironic, isn't it? In this update: · Gamepad support and control guides · Minor bug and crash fixes Being mostly a keyboard and mouse player myself, I believe that I managed to fully transfer the essence of the gameplay to ga… | 17911519 |
| In-game event | Update #1: Steam Leaderboards Hi, The first update didn’t take long! I’m excited to introduce Steam Leaderboards integration in Drone Perspective. There are now many drone operators conducting missions worldwide, and while we all wait for multiplayer, it’s nice to have a way to compare our skills. Leaderboards will help us to do that. (They will also help to understand mission completion time to adjust difficulty in the fut… | 17911519 |
| News | Drone Perspective is OUT NOW in Early Access! Finally, after more than a year in the making, I am able to share Drone Perspective with you. The time has come to complete the first act of the story about brave soldiers defending their homeland from a brutal invasion. This is what you can expect from the solo campaign: · Ten challenging story levels (four of them you saw in the demo) · Two secret levels - to give you a new perspective on the… | — |
| In-game event | Drone Perspective - Pre-Launch Update! Hi everyone, Long time no see! The full build is finally complete and set for release on March 26th. In the meantime, I’m updating the Demo build one last time - giving you a chance to experience the latest state of the game and decide if you want to support Drone Perspective Early Access launch. Full Build Features: · New story levels - bigger, longer, and tougher than those in the demo. · New… | — |
| Major update | Pathfinding, Quality of Life, and limited Early Access on Patreon Hi everyone, I am proud to present to you the next iteration of combat subsystems for Drone Perspective. Squad positioning and line of fire control is now much more thoughtful: Hold Right Mouse Button for the precise unit placement both in covers and in the open. Be cautious about the lines of fire - crossing line of fire will make friendlies cease firing, however if they don't see where they a… | — |
| Game update | Keybindings update Being a solo-indie developer means I have to choose my priorities very carefully, and focus until this moment was on the game itself. However, quality of life features like keybindings also make the difference, and I am happy taht this week I had enough time to address them, especially after I realized that people with AZERTY keyboards can't play at all. (I apologize, my friends). Press to open… | — |
| In-game event | Bomb Drone Update Hi everyone, I’m happy to present the next update, which I believe brings the game closer to its final vision. Bomb Drone movement model was reworked to give you an ability to fly in all three dimensions. However, be careful, because enemies now can spot you, open fire and damage your drone. That manual mode is now optional - by default bomb drone is using autopilot, to not distract you from co… | — |
| In-game event | Grenade Gameplay Update Finally, after days of internal testing, grenade gameplay reached the public demo. Grenades bring extra variety in resolving existing tactical problems, and are just fun to use. Note that grenades now are using [ G ] hotkey, and squad ability is on [ T ]. Level HELP was also tweaked a bit to address community feedback, and made harder. If you played it before - try it again, and tell me if you… | — |
| In-game event | Secret Level Halloween Update I was hesitating to update the game build that late in the Festival (who would do that?), but I can't hold such a nice build hidden. To celebrate the last hours of Next Fest and also to bring a bit of Halloween spirit, I am happy to present you a small horror style exploration in the universe of Drone Perspective. TO find this code, you have to follow the in-game story and track the lifetime of… | — |