DRONE PERSPECTIVE
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
36 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
36 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hot Fix - Mission Blow Explosion Hi. Small fast fix in the middle of the night. Mission BLOW had issues with objective. I hope I fixed that and didn't break anything else (I was deep in finishing Command Drone). If something is broken - use "previous" beta branch and tell me. I will fix asap. UPD: One more update was released to fix some minor obscure issues on all branches. (This update also prepares the build for the Command… | 23992644 | |
| Cooperative Story Mode is Live!major Hello! Finally we can play together, and it is much more than a solo game. · Cooperative mode added for story campaign (including secret levels). · Up to 4 players in one game. · More randomized combat with additional spawners and roaming squads. · Hard Mode (if you want similar experience in a solo game). · Smooth transition between levels with "Continue" button (to keep your party intact) · I… | 23700521 | |
| Coop Mode Fixes Spent last two weeks fixing coop launch issues: · No more black screen during transition to level LINE in coop. · Mission timer is now correctly synchronized. · Ragdolls no longer freeze in standing pose after death. · Inventory synchronization has been improved. · Charlie's drone ability is available on the client (though manual drone control is not yet supported). Scoreboard for the LINE leve… | 22518659 | |
| Violence of Action update This update is based on the community request voiced by Calantlar: "Violence of Action" gameplay is supported: · Heavy fire order \ will ignore incoming suppression penalty. · Overhead shooting posture was improved. · Cover selection logic is made more fluid and responsive. · Improvements in navigation mesh prioritization on level PUSH. Violence of Action This is a small, but significant change… | 21752342 | |
| Steam Deck Verifiedmajor One more milestone is behind! All optimization and UX efforts combined made it possible to play Drone Perspective on Steam Deck. Fancy link: How to play Steam Deck downloads custom optimized version. When you launch game for the first time graphics settings will be applied automatically. If that didn't happen (for example you already played this game on desktop) set your graphics settings to Lo… | 21447625 | |
| Steam Deck Support + Migration to UE5.6 Hi everyone! · Game migrated to UE 5.6 · Steam Deck build is sent for certification. (to play it now use "steam_deck_win" beta branch - it's good) · Native Linux support for Deck is also pending certification. · Bigger font mode is activated for Steam Deck, but also available as launch option -UseBiggerFont. · Fix for level editor skipped terrain generation stage. Game is solid, and everything… | 21181370 | |
| Everyone Has a Medkit (Finally) Finally, recent improvements in the ability system made it possible for every squad to equip medkits. This shifts the game balance in the player’s favor, especially on infiltration missions like YARD and ROOF. Bonus: · Charlie and Delta now bring three grenades each instead of two. · Unit Echo remains the designated medic, carrying four medkits in their inventory. I hope you can see how all the… | 20911649 | |
| UX and controls bugfixes One more iteration over controls and UX to have build in the polished state before upgrading to 5.6 · Improved cursor controls on the gamepad. · Main menu clicks and input context streamlined before migration to Common UI · Back action added on gamepad for main menu. · Fix unnecessary blood vfx when unit was shot while in cover. · Addional pass on Squad widget. · Squad lost all units indication… | 20895484 | |
| Update #8 Localizationmajor First wave of localization is complete! Drone Perspective is now available on your native language. Kudos to our community members who made it possible: · Burmese - Linn Htet Myat · Chinese - PrinDaisynha · French - Warrex · Russian - \ · Polish - Mateusz Łabuda · Spanish - PrinDaisynha · Ukranian - Volodymyr Snow Laptiev You can change localization in Settings menu. If you want to help with lo… | 20517868 | |
| Multiplayer preparations + improved editor brush pipeline Hi everyone, I keep preparing the build for the upcoming multiplayer. - Coop mode fixes (about it below). - Improved editor brush settings. - Noise brush - for more believable asphalt with realistic holes. - Minor trench placement improvements (better snapping). - Minor VFX bug fixes. - Minor AI voxel traversal improvements. Small note about coop mode: It works! (unbelievable). It is on its ear… | 20178811 | |
| Level HELP hotfix! Level HELP had a loading crash caused by the upcoming customization system. I apologize for the inconvenience to anyone who experienced it. It is now is fixed. Game testing protocols are updated to prevent this from happening in the future. Thanks to player SkynniX for reporting this crash. | 19929881 | |
| Animation fixes after optimizations. Optimizations come with the price and unfortunately animation quality slightly degraded after the optimization pass. This small update pushes animation quality back to its previous state without hurting performance. Game is now both smooth and beautiful. Our next stop - multiplayer. If you want to know more about developing multiplayer games, you are very welcome to visit Dev Diaries on Discord… | 19444283 | |
| Hostile Tank (prototype), AI spawner, Cluster Munition Explosion. Hi, This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve. Adding following assets to the in-game editor based on your requests from Discussion: NOTE! For now this update is available only in the full version of the game! Tank Prototype First glimpse into the vehicles. It is scary. It has zone based damage, holds approximately 3 shots in th… | 19196296 | |
| Update #3: Voxel Based Level Editormajor Hi, Based on your requests, I have prioritized level editor and it was a very fruitful month. · Level editor migrated to fully dynamic voxel-based landscape technology! · Terrain sculpting and painting are now possible. · You can create and assault your own trench networks. · More cosmetic assets added to the level editor. · You can create scenarios and send your own chat messages from your map… | 18684467 | |
| HotFix to prepare for the upcoming voxel based landscape. Hi, Preparing the foundation for the dynamic landscape with this preliminary update. - Migration to UE 5.5 - Fixed broken input on Toggle Chat button - Fixed objective input clue in mission BLOW and ROOF - Fixed Zoom Widget not hiding on x1 zoom - Post Processing shader update to support Custom Stencil Depth (it will be useful soon) - Voxel plugin added, but not activated yet (!). I am currentl… | 18539039 | |
| Build v137 Gamepad Support Gamepad support: · Gamepad and Steam Input support added. · Game is fully playable on the controller. · Dynamic control guides added. · Game editor supports controller, but not yet documented. · You still will need keyboard to enter secret codes (TBD). Additional features and fixes: · High speed mode for scout drone (Hold Shift modifier to activate). · Fix for "Attract squad attention" ping col… | 18224918 | |
| Pathfinding, Quality of Life, and limited Early Access on Patreonmajor Hi everyone, I am proud to present to you the next iteration of combat subsystems for Drone Perspective. Squad positioning and line of fire control is now much more thoughtful: Hold Right Mouse Button for the precise unit placement both in covers and in the open. Be cautious about the lines of fire - crossing line of fire will make friendlies cease firing, however if they don't see where they a… | — | |
| Keybindings update Being a solo-indie developer means I have to choose my priorities very carefully, and focus until this moment was on the game itself. However, quality of life features like keybindings also make the difference, and I am happy taht this week I had enough time to address them, especially after I realized that people with AZERTY keyboards can't play at all. (I apologize, my friends). Press to open… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 14:10 | No patch notes · unannounced build | 25152706 | upcoming_features | 1 | — |
| 21 Aug 2026 | Fri | 22:07 | No patch notes · unannounced build | 24871586 | upcoming_features_fwd_shading | 2 | — |
| 21 Aug 2026 | Fri | 22:07 | No patch notes · unannounced build | 24871584 | upcoming_features_non_rtx | 2 | — |
| 20 Aug 2026 | Thu | 19:31 | No patch notes · unannounced build | 24847563 | upcoming_features | 2 | — |
| 19 Jul 2026 | Sun | 16:18 | No patch notes · unannounced build | 24284676 | upcoming_steam_deck | 2 | — |
| 6 Jul 2026 | Mon | 20:26 | No patch notes · unannounced build | 24076908 | public | 2 | — |
| 3 Jul 2026 | Fri | 21:30 | No patch notes · unannounced build | 24046123 | forward_shading | 2 | — |
| 3 Jul 2026 | Fri | 20:53 | No patch notes · unannounced build | 24045749 | non_rtx | 2 | — |