HEARTSHOT
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 7 (& community Discord) We now have a community discord! Feel free to hop on and help troubleshoot issues, offer suggestions, or just chat. (0.2.1) Changes: -added new pistol (USP) -fixed some controller offset issues -fixed some goon weapon spawning issues -improved support for HP and WMR (still not officially supported) -added holster tutorial to opening briefing -fixed pause problems in Main Menu and Intruder eleva… | 13827403 | |
| In-game event | Unreal Engine 5 Update Today is a big day for Heartshot as we’ve fully transitioned our project from Unreal Engine 4 to Unreal Engine 5! This change should help improve some common wobbly-screen issues. If you’re still experiencing weird stutters, try installing the latest drivers for your GPU or adjust some settings in the new graphics menu. Controller offsets may need to be readjusted in the new version. (0.2.0) Ch… | — | |
| Game update | Update 5 (0.1.24) Hey all! Peter here with another regular update. (new info on wobbly screen issue below) (0.1.24) Changes: -fixed multiple problems with holster -fixed shotgun reloading -fixed problem with weapons vanishing -added auto-complete for clips that are partially inserted -fixed “free bullet after pulling slide/bolt” bug -fixed issue with goons not being damaged by thrown objects -fixed dropped magaz… | 13710421 | |
| In-game event | Holster Update (0.1.23) Hello everyone! I’m very excited to announce that due to popular demand, we’ve added holsters to the game. You can drop your weapons over your left or right shoulder to store them whenever you like. -stability improvements -fixed issue with attachments not saving properly -reduced velocity of objects when force grab is canceled mid-grab -fixed issue with two-handed grip not releasing w… | — | |
| Game update | Day 3 Fixes -Fixed autosave system (fingers crossed!) -Added mission select (in case you lost your progress!) -various minor fixes Holsters coming soon! | 13656618 | |
| Game update | Day 2 Fixes (0.1.2) - Fixed controller calibration settings not saving - Fixed some campaign autosave problems - Switched pause menu button on Oculus to “Y” - Various minor fixes We are currently working on fixing a common stuttering/fps issue that people are having, particularly with Virtual Desktop. More soon! Peter & Riley | 13651079 | |
| In-game event | Day One Fixes! Hey all! Peter here. Just pushed a day one update with these improvements: NEW OPTIONS -Custom controller orientation with calibration menu -Toggle/hold grip -Smooth turning -Snap turn angle increments FIXES -Various “falling through world” fixes -Added blinking lights to vent release handles for clarity -Fixed collision issues for Product Demonstration sequences We're regularly checking the St… | 13642567 | |
| Steam news | HEARTSHOT Early Access available NOW! We are SO excited to finally share our game with you all! Thank you so much for your patience through our development journey so far. As a team of two developers, your enthusiasm and support mean the world to us. Part 1 of the campaign is available right now, with parts 2 and 3 coming as free updates within the next year. We're looking forward to hearing your feedback, please let us know if you… | — | |
| Community | Technical Difficulties :( Hey friends! We're incredibly excited to get HEARTSHOT out to you, but we've run into a few incredibly frustrating technical issues in the final stretch and have to wait for the Steam build review process all over again. The game will be available very soon, but may take a day or two to appear. We will keep you posted, thank you so much for your patience and so sorry for the delay! Peter & Riley | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.