Tetrachroma
Last seen
0Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
7Jul 2026
Last seen
0Sampled 18 minutes ago · not a live figure
All-time peak
7Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tetrachroma 1.2.2 Update - ARCADE Mode Synchros Today's update adds a new mechanic specific to ARCADE mode called synchro moves (also just called synchros). Synchros are an advanced high gravity technique originally found in classic arcade stacker games. An 'auto synchro' is used to 'skip' the I piece over the small gap. Background on Synchros in Classic Games: In classic titles, a synchro is performed by rotating and shifting a piece within… | — | |
| Game update | Tetrachroma 1.2.1 Hotfix Just a quick update to address a scoring bug and some other minor fixes. Happy stacking and thanks for the support! Changes · Bug Fix : Fixed a bug where line clears greater than 4 didn't count for back to back · Minor Fixes : Fixed a bug that caused the spin sound effect to incorrectly play in certain circumstances when using initial rotation when the spawn location is blocked. · Minor Fixes :… | — | |
| In-game event | Tetrachroma 1.2.0 Update - Sound Styles This update adds the ability to play any of the game's 8 modes with the "sound style" from another mode. I also added a new extra sound style! Thanks for the support and feedback! Changes: · Sound Style Preferences : Sound styles can now be selected from the preferences screen similar to block styles. Unlocking a mode unlocks its sound style for use in other modes. · New Extra Sound Style : A n… | — | |
| Game update | Tetrachroma 1.1.6 Hotfix I'm working on bigger update but wanted to push this small gameplay bug fix out before then. Thanks to Kero for spotting this! Changes · Fixed a bug affecting spin detection which caused detection to be too lenient in certain cases, especially with "mini" spins. | — | |
| Game update | Tetrachroma 1.1.4 Update - New Ghost Piece Design Today's update adds a new default ghost piece behavior along with some small changes. I think this new ghost piece design gives a noticeable improvement to game feel, especially in the CONSOLE and ARCADE modes, but if you'd prefer the old behavior there's an option for that as well! With this update I think Tetrachroma will be entering a new phase of development with less frequent but larger up… | — | |
| Game update | Tetrachroma 1.1.3 Hotfix Just a small update fixing a compatibility issue with display scaling and a bug. Thanks for the reports and support, and let me know if you run into any issues. Keep on stacking! Changes · Changed the game process to be "DPI aware" which should fix compatibility issues with Windows display scale settings · Fixed a bug that caused piece motion after images to display above their correct position… | — | |
| Game update | Tetrachroma 1.1.0 Update - New Control Options Medium sized update adding some new control options along with some miscellaneous fixes. The biggest new feature is the ability to edit control handling on a per mode basis. Let me know in the Steam forums if you encounter any issues. Thanks for your continued feedback and support! Hotfix 1.1.2: Corrected an issue preventing saving with non ASCII-characters in the path. Hotfix 1.1.1: The update… | — | |
| Game update | Tetrachroma 1.0.4 Hotfix Another smaller update fixing some gameplay bugs. I appreciate the reports! I'm planning another update this week to add some new control options--this was originally planned for today but I wanted to get theses fixes out first. During the busy launch period I'll also be maintaining a "Known Issues / Planned Improvements" post so you can check what's coming soon. Thanks for your continued suppo… | 16210417 | |
| Game update | Tetrachroma 1.0.3 Hotfix This is another small update fixing a couple of bugs. Thanks for reporting them! I'm planning a slightly larger update in a couple of days which will add some new control options based on community feedback. Changes · Fixed a crash when using SDR setting of 0 and playing the Monochrome/Console mode. · The Symbols block style used in the Tutorial and Chaos modes is now unlocked by default instea… | — | |
| Game update | Tetrachroma 1.0.2 Hotfix After last nights hot fix correcting a bug in the ARCADE rotation system I went through and double checked the other "classic" rotation systems and found some more inaccuracies / bugs. These have been corrected. Sorry these slipped through! Please let me know if you find anything else out of order. | — | |
| Game update | Tetrachroma 1.0.1 Hotfix This is a quick fix to correct a bug in the ARCADE mode's rotation system. The S and Z pieces rotated incorrectly in this mode. Thank you to Kero for reporting this issue! | 16189213 | |
| Steam news | TETRACHROMA Full Release! I'm excited to announce the full release of Tetrachroma! Compared to the demo version, the full release adds 7 new modes, 25 more puzzles, the ability to play the game in a single stage SPECTRUM style, and bunch of unlockable color palettes and blocks. There's a lot of new modes being added at once, so I'm sure there will be balance changes and fixes needed. Please let me know on the Steam foru… | — | |
| Announcement | TETRACHROMA releases October 25 I'm excited to announce that the full version of TETRACHROMA releases October 25! The full version of the game includes 5+ more gameplay modes to try. New modes: · WILD mode: an easier mode that introduces wild colored blocks at stage 1 of the marathon · CONSOLE mode: "retro" mode with classic stacking mechanics · BIG mode: double-sized blocks for extra challenge · CELL mode: small square board… | — | |
| Game update | Tetrachroma Demo Update (0.4.1) This update fixes some minor bugs and adds the option to turn off the game's spawn delay canceling mechanic. Turning off spawn delay canceling makes the gameplay slower, but also gives more time to charge DAS as the pieces spawn. Changes: · Replaced "Repeats Cancel Spawn" option with more general purpose "Spawn Delay Cancel" option. This option allows setting the spawn delay cancel mechanic to… | 16029771 | |
| Game update | Tetrachroma Demo Update (0.4.0) A new visual effect option has been added to the game that highlights which lines will be cleared before a piece is placed. This helps new players learn the core mechanics and experienced players play faster. Changes: · Added "Line Clear Preview" option to "Visual Options". This option highlights which lines a piece will clear before it is locked. Defaults to on with the "RGB" setting. · Rework… | 15941018 | |
| Game update | Tetrachroma Demo Update (0.3.0) This update makes balance changes to the game over condition with the goal of making the game feel a little more forgiving. The change makes it easier for new players to play the game for longer and for expert players to get larger line clears. Changes · Reworked game over condition: game over now occurs when a piece is placed with none of its blocks contained inside the board. Previously game… | 15760880 | |
| Game update | Tetrachroma Demo Update (0.2.3) Changes · Added a feature which draws 'wild' colored blocks with a 'jewel'. Select the jewel appearance or turn it off in the Preferences menu. · Added an option "Repeats Cancel Spawn" to the "Controls Handling" menu. When "On", holding soft drop or shift can be used to quickly cancel the spawn delay of pieces. · Fixed a bug where hold could be used twice if first used during the spawn delay. | — | |
| Game update | Tetrachroma Demo Update (0.2.2) I've updated the Tetrachroma Demo to fix a couple of option menu related bugs. Thanks to the everyone for continuing to provide feedback! Changes : · Fixed a bug where exiting from the Graphics Options, Keyboard Mapping, or Controller Mapping screens by pressing Esc instead of selecting Go Back caused the options not to have immediate effect. · Changed the format used for storing gameplay recor… | 15520397 | |
| Game update | Tetrachroma Demo Update (0.2.1) I've updated the Tetrachroma demo with some quality of life improvements and fixes. I plan to release several small updates to the demo as I work toward the full 1.0 release. Thank you to everyone who has provided feedback on the forums and elsewhere! Changes: · Enabled Steam Cloud. If you've played the game on multiple machines, please be cautious when resolving any Steam Cloud conflicts. · Ad… | 15473763 | |
| Steam news | TETRACHROMA Demo available now! I'm excited to announce that TETRACHROMA's demo is now available for download! There may be future versions of the demo with different content, but this first demo features: · Marathon mode: a 400 line endurance challenge divided into 4 stages each with a different number of colors · Puzzle mode preview: a 15 puzzle preview of the full game's 40 puzzles. Clear flashing blocks from hand designed… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.