Warlord: Britannia Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Warlord: Awaji - Next Fest Update Legates, Please see below for news regarding Warlord: Awaji’s Demo! I have prepared one final update to kick off the game’s participation in Steam Next Fest. I am counting on your support during the festival! Until next time, Darkmatter | — | |
| Community | Warlord: Awaji - Playtest Released! Legates, The time has come… Warlord: Awaji’s Playtest is officially live! If you already signed up, you should be receiving an email and playtest access from Steam. Players signing up going forward should have immediate access. As a reminder, the Playtest will be replaced by the Demo on October 14th so the game can join Steam Next Fest. Be sure to download and try the Demo app too, so Warlord:… | — | |
| Community | Warlord: Awaji - Demo Trailer Legates, The first gameplay reveal of Warlord: Awaji is here! Check it out now on Youtube, and get ready for the Playtest starting on September 28th! Join the Playtest first, then continue your experience in the Demo version during Steam Next Fest, starting October 14th. The Playtest and Demo versions will be largely the same. Player progression carries over seamlessly. | — | |
| Community | Warlord: Awaji Announced! Darkmatter Games is proud to reveal Warlord: Awaji! Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a samurai warlord, given special command and covert orders from the Emperor to conquer an entire island and recover a legendary treasure. Sign up now on Warlord: Awaji’s store page for the Instant Action Playtest start… | — | |
| Community | Warlord REVEAL Legates, Thank you all for your patience. After 6 months of continued hard work following The Crater demo, I am happy to announce the wait is finally over! Tune in to the Darkmatter Games Youtube channel on August 17th at 1PM US-EST for the live global reveal of the next Warlord title! The end of this reveal video will contain a surprise message I think everyone will be extremely excited about.… | — | |
| Community | The Crater - Tech Demo Legates, Greetings! I hope you all had a relaxing holiday. I have some exciting developments to share regarding the next Warlord game (yet to be officially announced). Last night the Discord community and I watched the premiere of The Crater, a new tech demo environment built to showcase the latest engine advancements coming to Darkmatter Games. Since the completion of Warlord: Britannia, I hav… | — | |
| Game update | Update 7.04 Legates, Just some minor fixes and tweaks. Thank you all for playing and reporting bugs! In other news, I have officially begun the new project. It has been refreshing to work with updated software and hardware for a change. There is a lot of new things to learn and master, but I am starting at a much higher skill level and have a large library to pull from, so I am very optimistic about making… | — | |
| Game update | Update 7.03 Legates, Just some minor fixes and tweaks. Thank you all for playing and reporting bugs! In other news, I have ordered all components for my new workstation, everything will get here on Thursday. I may post some images on Discord for those interested in PC building. Believe it or not, I have been using the same PC since 2016! I upgraded some components as they broke, and added more storage spac… | — | |
| Game update | Update 7.02 Legates, As a final surprise touch to the game I have added a hand made version of the game's world map! This was created by Irlander Romero, Armchair Historian's artist of choice. He did a wonderful job. I hope everyone enjoys it! Apart from that I have fixed a few more bugs and oddities with the new update. UPDATE: The cavalry not appearing/mounting bug introduced in this patch is fixed. Your… | — | |
| Game update | Update 7.01 Legates, Just a couple quick bug fixes for the 7.0 Cavalry update! I also tracked down the bug causing the Relocate Camp button to malfunction. Let me know if you are still experiencing this issue! Update Log: · Fixed player respawning imbedded into the ground if dismounted at time of death · Fixed player horse not returning to camp flag when player dies · Fixed relocate camp button not working | — | |
| Major update | Cavalry 7.0 Legates, At long last! The time has come. Trade in your gladius for a spatha and lance, and mount up! The cavalry has arrived and Britannia awaits! As the Roadmap promised, this final update's main feature is Roman and Barbarian cavalry units. Your legion will be bolstered by the addition of two new groups, the Equites Legionis, and the Cohors Amicorum. Horsemen are fast and deadly, armed with… | — | |
| Community | Development News Legates, Greetings! It has been a while since the last official announcement. In fact, Steam (as opposed to Discord, where my announcements are more frequent and less formal) has not been treated to any news since Animals and Ambience, before my trip to Greece, my apologies for this. Well, I have been back in the States and hard at work these past two months! After a series of delays, it became… | — | |
| Major update | Animals and Ambience 6.0 Legates, Greetings! I am happy to announce the release of Animals and Ambience! This is the 5th roadmap update released thus far, and while tamer than others, should bring some pleasant life to the world of Warlord: Britannia! This update contains two main additions, domesticated farm animals which populate barbarian settlements, and some new camp decorations and tents. Unarmed convoys have als… | — | |
| Community | 1-Year Anniversary Legates, I am happy to announce the 1-year anniversary of Warlord: Britannia and the foundation of Darkmatter Games! To commemorate this event I would like to share some interesting details about the game's origins, early scope, development cycle, and the launch last year. Darkmatter Begins Since middle school I have been interested in making games (I am almost 23 now). I started dabbling in 2D… | — | |
| Game update | Update 5.22 Legates, Another bug fix for the latest 5.2 Update. There were two serious issues I have resolved. First, command staff not following the formation correctly, and second, outposts not functioning correctly. These should both be squared away now. If you built an outpost in 5.2, you may need to re-assign groups to them, as they might have been reset with this patch! Update Log: · Fixed units goin… | — | |
| Game update | Update 5.21 Legates, Just a quick bug fix for the latest 5.2 Update. There was an issue with the updated Help Menu that prevented Auxiliary recruitment for some players. This has been fixed! | — | |
| In-game event | Update 5.2 Legates, I am excited to deliver one more unannounced update before moving to the next major addition, Animals and Ambience! This update brings a huge improvement and expansion to the base building side of Warlord: Britannia. The first and most immediately noticeable change is the new Build menu, accessible with (B). This menu organizes the game’s structures into a number of lists, which are th… | — | |
| In-game event | Update 5.1 Legates, Greetings! I am back from the GDC and working hard as we draw closer to the end of Warlord: Britannia’s official roadmap. This update aims to address a long standing point of contention in the game, its tutorial. Some players appreciate the hands-off approach to the help menu, while others found themselves overwhelmed, lost, and frustrated. In order to solve this issue while maintainin… | — | |
| Game update | Update 5.01 Legates, Just some QOL changes and fixes for the new major update! Special thanks to Discord server member Generation Internet for their intelligent feedback. I am looking forward to the GDC this week, and getting back to work on the next update thereafter! Update Log: · Added ability to recruit new units while at an outpost · Disbanding now automatically assigns formed-up groups to nearest out… | — | |
| Major update | Logistics and Outposts 5.0 Legates, Thank you all for your patience these past few months. The much awaited Logistics and Outposts 5.0 update is here! This update brings many new mechanic changes to the game, designed not to be more difficult or overwhelming, but rather add another layer of thoughtful complexity. Logistics is the catch all term for the management of two new resources: Food and Supplies. Both are stored i… | — | |
| Community | Development News Legates, Greetings! It has been a while since my last official announcement. After an inspiring (more on why at some point) break over the Holidays, I have been back at work plugging away at the next major update, Logistics and Outposts. This update is a bit more technically complex than previous releases, and as such is taking longer than expected. I was invited to attend the Grand Strategy Se… | — | |
| Game update | Update 4.02 Legates, More bug fixes and improvements to the latest update! The first few bugs were introduced in 4.01. Update Log: · Fixed projectiles not hitting heads and legs · Fixed roman massacre message when defending camp · Fixed pilums not breaking shields · Fixed archers at camp not seeing enemies until very close · Fixed artillery drifting when navigating to artillery points or formation positions | — | |
| Game update | Update 4.01 Legates, Just some bug fixes and improvements to the latest update! Update Log: · Fixed roman archers not counting ranged kills · Fixed romans not counting pilum kills · Fixed projectiles not hitting destroyable camp structures like walls and tents · Fixed engineer units switching to guard duty during a transfer · Fixed soldier menu to not allow background units to be selected · Fixed engineers… | — | |
| Major update | Archers and Artillery 4.0 Legates, After nearly two months of coding, modeling, and perfecting the new ballistics calculator on the starting farm, I am proud to present the much anticipated Archers and Artillery major update! Archers and Artillery hopes to expand the ranged combat ecosystem in Warlord: Britannia. The Testudo formation will now be put to its ultimate test, defending Roman lives against a hail of incoming… | — | |
| Community | Development News Legates, It has been a while since the last official announcement so I wanted to send out some news regarding the next update... The much anticipated Archers and Artillery roadmap update is well underway and planned to release on December 14th! I typically avoid sharing a hard date, but in this case I think generating some hype ahead of time is in order. Assuming I don't fall ill or otherwise b… | — | |
| Game update | Update 3.03 Legates, Just a couple small fixes as well as the invert Y-axis option I promised, but failed to deliver in the last patch! Work on the Archers and Artillery update already well on the way. This is going to be a very exciting one… Update Log: · Added invert Y-axis option · Fixed backwards compatibility check not unlocking auxiliaries · Fixed gate rotations when relocating camp | — | |
| Game update | Update 3.02 Legates, More fixes for the Auxiliaries update! I am sorry to those experiencing bugs with the Legion menu, I know that can be supremely frustrating. These IU issues tend to crop up as symptoms of an underlying problem, which is harder to track down. This patch fixes the legionary over-death glitch, which I think may be the greatest underlying issue causing the higher level UI malfunctions. Ple… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.