Windward Horizon
Playing now
4−3 vs. yesterday
0.6%of peak
All-time peak
625May 2025
Playing now
4−3 vs. yesterday
All-time peak
625May 2025
| Published | Title | Build |
|---|---|---|
| Minor patch notes: July 8th, 2026 - Added a work-around for "ghost players" where the server list would show the number of players to be higher than the actual number of connected clients. - Changed the server address to remove old servers and force server admins to update their executable. - Fixed a bug preventing summoned help ships from benefiting from Improved Useful Debris and other effects that AI normally can't benefit f… | — | |
| Minor tweaks Just some small changes based on feedback. · Fixed an issue with NPCs and players being unable to take damage properly when there was an odd interaction with Death Ward. · Cloth animation distance is now based on the distance to the ship, not the sail itself, and setting it to '1' means only animate your own ship's cloth. · Added /resetstories command to reset all stories to allow you to play t… | — | |
| Minor Patch Notes (March 28) - Added /getServer and /setServer commands for admins. - Made flares drop outside of Kraken raids (but only at night). - Made text more crisp at scaled-up resolutions (above 1440p). - World population needed to spawn a trader is now a server-configurable value in addition to being a game config setting so admins can easily tweak it at run-time. - Fixed inability to sell raid items via drag & dr… | — | |
| Feb 13 patch notes - Rampage projectiles are no longer counter-able if the player has Giant Net, matching targeted mortar projectiles. - It's now possible to specify a flag on buffs that indicates that they can't be refreshed with Revitalize. Certain buffs, like the dock and respawn buff have it by default. - Creating a brand new campaign with code-altering mods active no longer requires holding Shift. - Item com… | — | |
| Raid Update: Now Availablemajor Ahoy, Captains! As promised, the (admittedly long overdue) raid update is now here and to celebrate the game will be 30% off for a limited time! Jump back in to continue the game's story, unlock a new faction, gather your friends and test your skills with the new high-challenge raid missions where you will be able to earn new powerful artifacts that can greatly change your play style and even u… | 21627844 | |
| Progress on the raid update I've been posting some tidbits on discord about the coming raid update, including what kinds of items to expect from the coming top tier challenges, but I know a lot of you aren't in there so I figured I'd share some here as well! In short, raids are being designed for groups: with specific roles that must be filled in order for the raid to succeed (tank, healer, DPS). There are certain mechani… | 20846049 | |
| Patch notes: August 21st - You can now place basic decorations in your own provinces (various rocks for now). It's a new skill on your bar visible in your own regions. Right-click it/hold (X) on the controller for more options, such as the drop-down list of possible rocks. You can fine-tune your rock placement/options by right-clicking them (or (X) on controller). This is purely cosmetic, so don't be surprised if your… | 19689989 | |
| August 15th Patch Notes - Created an optimized way of the water shader rendering up to 64 lights with one draw call, so explosions will no longer drastically affect performance. - Day/night transition performance optimizations. - Lighthouses will now have a slightly lower performance cost during the day. - Fixed provincial town inventory size not being based on the size of the town. - Added 12 more sail patterns. - Va… | 19615191 | |
| August 5th Patch: Minor fixes - Player ship will no longer save until after it successfully spawns. So if some odd issue occurs where player fails to spawn, game will no longer save at all. - Province names will now generate with 2 syllables first before falling back to 3. - Made the screen shake much more subtle and less jarring. - Reverted the change that made explosion sounds too quiet. - Fixed one dialog branch in the A… | 19486056 | |
| Patch notes: Raid pre-patch - You can now encounter signs of the upcoming raid boss out in the world. I recommend caution. - Added an optional camera screen shake effect when firing volleys, mortars, colliding with ships or receiving a lot of damage. - Night-time performance optimizations. - You can now edit player pref values directly via /set key = value. For example: /set resolution = "1280x800", or /set screenShakeStr… | 19438093 | |
| Optional Night Time - Patch Notes 2025-07-14.0 - Added optional night time to the game. It can be turned on via world options. - Added new options to world options: day length. This is only visual, and is separate from the in-game day duration (which is always 6 minutes). - Unified game's day length and visible day length to match one another. Before they did not. - Various effects now provide night-time light sources, even if… | 19252315 | |
| Patch notes: Performance, Cross-play, Steam Deck improvements 2025-07-04.0 - Campaigns and all associated data are now saved on the Steam Cloud. - Changed the hierarchy of where all of the data associated with campaigns is stored. It's now together, rather than being split between My Documents and AppData. - Deleting the campaign will now delete all of the associated data: history, ship preview textures, fog of war cache, etc. - Options are now also saved… | 19100985 | |
| Patch notes: Steam Workshop / modding support and more 2025-06-27.0 - Added Steam Workshop / modding support. - Made the /extract command extract actual game's files rather than the current data (which may include modded values). - Added a new /newmod command that creates a blank mod without any data. - The game now makes a backup of the player's save file before mods are enabled. - Fixed the grog's projectile barrel not having the proper color the… | 19032263 | |
| Patch notes: bug fixes and SotL story This week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days: 2025-06-16.0 - Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling… | 18888010 | |
| Patch notes: Mostly QoL improvements and bug fixes 2025-06-10.1 - Fixed a long-standing bug that was messing up world map pathfinding and many other things (which was just the most obvious symptom of the bug). - Greatly improved performance of the world map. - Stratospheric clouds will now properly fade out in foggy conditions. - You can now turn off error sound on use for your skills by right-clicking any skill. - Server's admin can now rename… | 18818516 | |
| 2025-06-07.0 - Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots. - Added the ability to mix dyes together to create new combinations. - Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over. - Fixed Summon Allies… | 18780849 | |
| Patch notes: No scaling option, inherited XP slider and more 2025-06-05.0 - Added the "no scaling" option to the world options. You can now turn off world and NPCs scaling to your level. With this turned off, the world's challenge is going to be based on the distance from the starting location instead. - Added a configurable player boost value to the world settings, allowing you to change how strong players are compared to NPCs. - Added a configurable in… | 18745946 | |
| Patch notes: Wrapping up the launch week Ahoy, Captains! Here are a few more days of patch notes that wrap up the launch week's progress with many changes based on your feedback! Some of the notable changes include the addition of challenge setting to world creation, allowing you to switch to a challenge scaling more suitable for solo gameplay, a change to cannons so that they harmlessly pass through allies, an in-game friend system f… | 18669535 | |
| Patch Notes: First Two Days Hella hectic two days. I've been online answering questions from those that were playing on the public server, dowsing fires wherever I could, fixing bugs and issues players have ran into... one thing I haven't been really doing is sleeping properly. But who needs that, right? Here are the patch notes from the last 48 hours: 2025-05-24 - The game will now automatically pause when you open your… | 18596487 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Sep 2026 | Fri | 08:07 | No patch notes · unannounced build | 25119263 | public | 3 | — |
| 4 Sep 2026 | Fri | 08:07 | No patch notes · unannounced build | 25119263 | preview | 3 | — |
| 27 Aug 2026 | Thu | 20:17 | No patch notes · unannounced build | 24978650 | public | 3 | — |
| 15 May 2026 | Fri | 14:37 | No patch notes · unannounced build | 23232056 | may2026 | 3 | — |