Sixty Four
Playing now
4−3 vs. yesterday
0.2%of peak
All-time peak
2,158Playing now
4−3 vs. yesterday
All-time peak
2,158Mar 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.1.3 Offline progress It's been a while! I'm working on the mobile version of the game and have added an essential mobile feature that I also want to bring to the desktop version: background progress. Now, when you open the game, everything that happened while you were offline (up to 8 hours) will be simulated until a complete stop or a major event. Offline time also counts toward the "Need a break?" achievement! Ad… | 17185415 | |
| In-game event | 1.1.2 Instant upgrades and OST This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments against it. So if it is not a unique machine or a hollow flower/fruit, you can place it anywhere if you have resources. Thanks to Hernán Marandino the game now has an amazing soundtrack. You may h… | 14755836 | |
| Game update | Quick patch for Stabilizers update + limited UI size for large displays + fixed Red Blue Rock achievement bug, which was making it unachievable And one more thing: In a simple words: much less whack-a-mole. Details: As you may or may not know, there is a mechanics allowing you to refill multiple buildings on a single silo charge if it happens quick enough. But there was a problem: converters drift a little out of sync and on top… | 14122554 | |
| Major update | Stabilizers update I'm happy to present you a big update with the new mechanics and quality of life stuff! This update introduces three new machines called "Stabilizers". The first one becomes available after encountering the first surge and locating Elmerine. Placing a stabilizer near a surge (being careful not to accidentally collapse it) allows it to harness the surge's power for a few minutes. The effect vari… | — | |
| Game update | 1.0.7 Taming surges and improving visibility There's a quick update which tames surges (there was a possible bottleneck if you accumulate too many hell gems at a certain point). And something extra to make things more clear. + Surges are capped now. If you accumulated a lot of hell gems before the foam , this update would fix that + You can see the return value of the machine you are about to sell + You can see what resources you are shor… | 13836926 | |
| In-game event | 1.0.6: Relocation and Surges Firstly, thank you a lot for all the support for the game! And secondly, I'm happy to announce a fresh new update. It has some major improvements to quality of life and progression in general: + Machine relocation. If you have a disassembling tower , you can relocate most of the machines by pressing . You can't move cubes, extractors, machines built on hollow rock and hollow stones + Working ch… | 13775527 | |
| Game update | 1.0.5: Autoclicker and more Hey! There are quite a few things in this update, primarily based on your feedback. Its main goal is to make your time in the game more pleasant and to make the most challenging moments a bit less frustrating without making them too straightforward, if it makes sense. New features: + There's a new type of machine . Once you build it, you can click and hold cubes to break them, just like with th… | — | |
| Game update | Performance and quality of life update 1.0.4 I keep working on the updates to deal with the most prominent issues based on your feedback. This update addresses the main causes of the performance drops in the mid and late game. And there's something more for quality of life: + Limited the amount of sounds playing at the same time, except for the active ones, like teleporting . It should fix a problem in the late game when the sound was dis… | 13677128 | |
| Game update | Autonomy and quality of life update 1.0.3 Thank you all for the feedback I've received in the last couple of days! I couldn't imagine there would be so much going on in such a short time. I'm thrilled to see that many people have enjoyed the game, and I truly appreciate the feedback from those who didn't. Currently, I'm working on general balance improvements, and have quality-of-life and performance optimizations on the list. This upd… | — | |
| Game update | Second day patch 1.0.2 + All resonators now work twice as long on a single charge + Fixed a bug where cloud saves would disappear on a new computer + Late game: Reconstructed Hollow costs half as many hollow stones + Bigger icons for flashlight mode and fullscreen mode on the main menu screen + Steering wheel controllers will no longer try to drive you away when they have the chance | 13652786 | |
| Game update | First day patch Thank you for all the support and feedback on the first day of Sixty Four! Here are some quick updates, with the most significant change listed first: + Rebalanced the price of the Hollow Rock Research Site + Fixed a stuck cube issue that occurred when deleting a channel with a Reverse Valve active + A minor visual update to the shop to enhance contrast + Fixed an issue where the game became un… | 13647828 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.