Firva Strings of Fate
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Great news: we’re launching a brand new Steam page for our game! This Note Was Added on 6th of May : To See Our New Steam page, visit this link ******************************************************************************************** Great news: we’re launching a brand new Steam page for our game! Summary of Announcement: · The current Steam page reflects our earlier work that game had different vision. · The current Steam page will be Delist by End of Ma… | — | |
| Community | How we made Firva as an in-game Character (Episode 03) Discord Link Here: So far, we’ve talked about The Cel-Shaded Group and The Early Realistic Group , but now it’s time to dive into what we lovingly call The Transition Group, the era where we collectively stared at our project, shrugged, and said, “Okay… what if we tried something completely different?” All of this is mostly because half of our ideas were born from late-night scrolling and the o… | — | |
| Community | How we made Firva as a in-game Character (Episode 02) Discord Link Here : In the first episode of “How We Made Firva as an In-Game Character,” we went over the major design ideas behind Firva and explained how we organized the full journey into five main groups (you can revisit them here): 1 - The Cel-Shaded Group Our earliest complete designs, fully covered in Devlog #07. 2 - The Early Realistic Group Our first steps toward a more grounded visual… | — | |
| Community | How we made Firva as a in-game Character (Episode 01) 👉 Join our Discord: From the very beginning, we knew that creating a memorable character is one of the hardest and most challenging aspects of video-game development—something nearly all developers, especially indie teams, struggle with. With that understanding, we accepted early on that designing our protagonist would be the toughest part of developing Firva . They say every story has a hero,… | — | |
| Community | The Legend Starts Here 👉 Join our Discord: Hi everyone, In our last post, we talked about how our vision for the final game has evolved, and while some changes, made by choice, others by necessity. We also outlined our design pillars and defined what kind of game we truly wanted. In that case, what we came up is : \ Must be a story-driven action-adventure with cinematic atmosphere scenes and set pieces , set in a ri… | — | |
| Community | The Cracks Beneath the Surface (A Post Mortem of our Old Idea) 👉 Join our Discord: Old Art Style NOT in use With New Version Hi everyone It’s been more than 50 days since our last post-mortem for our Old demo. We know, that’s a long time, and saying “we’ve been busy” doesn’t even begin to cover it. September and August were two intense months filled with reflection, reality checks, and Major Development news, too. But we will talk about those in Future De… | — | |
| Game update | Changelog – Fight Prototype v0.26.5.9.02 New Features Finisher Move: Added a new finisher mechanic to the game, allowing for more impactful combat sequences. Tutorial: Introduced a tutorial to guide players through core mechanics and gameplay basics. Visuals & Effects Placeholder VFX: Basic visual effects have been implemented to enhance fight sequences (to be refined in future updates). Camera Shake: Added camera shake feedback on pl… | — | |
| Community | It’s Time to Change the Old Demo and Why (Part 1) Get a free Steam key when the game is fully released by participating in our new fight system playtest! 👉 Join our Discord: Important Note: The current demo will be unavailable starting August 17th, and it will be replaced by the new demo. In past devlogs, we talked about our dream and the earlier prototypes that led to the current demo. We shared our vision, story, and challenges, but we neve… | — | |
| Community | Prototypes, Dead Ends& How the Core Team Nearly Gave Up 👉 Join our Discord: Discord In those early months, everything was trial and error . Prototypes. Sketches. Scrapped builds. Endless experimentation with mechanics and ideas. The process was frustratingly slow, but it was a messy, chaotic journey to discover Firva’s true heart. Without a full team, all we could do was build simple prototypes. But even the best prototype is just a shell unless it… | — | |
| Community | The Untold Origins of Firva How It All Began: Every story has its humble beginnings, and Firva is no different. But what makes our story unique is that it didn’t start with a big budget, a fancy studio, or even a clear roadmap. It began with something far more powerful: a dream. A dream driven by ambition, determination, and a passion to create something meaningful. Firva was born from the vision of our project lead, Reza… | — | |
| Community | Are We Dead? Devlog 001: The Harsh Truth of Indie Development If you’ve been around Steam long enough, you’ve seen it: A promising indie game appears a striking trailer, a cool-looking demo. You wishlist it, maybe even follow the Devs, hoping this is one of those rare gems that makes it. And then… silence. No updates. No Devlogs. No social posts. It starts to feel familiar. Another project, another good ide… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.