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Firva Strings of FateNewsThe Untold Origins of Firva
Community

The Untold Origins of Firva

Firva Strings of Fate · published 21 Jul 2025, 16:26 UTC

All newsPlayers around this dateRead on Steam

How It All Began:

Every story has its humble beginnings, and Firva is no different. But what makes our story unique is that it didn’t start with a big budget, a fancy studio, or even a clear roadmap. It began with something far more powerful: a dream. A dream driven by ambition, determination, and a passion to create something meaningful.

Firva was born from the vision of our project lead, Reza Sajjady. He didn’t want to make just another game. No, he envisioned a dark world, a narrative-driven world, where cinematic flair met impactful gameplay. It wasn’t just about fun; it was about crafting a story worth telling. But like any creative project, the hardest part wasn’t the vision itself; it was finding the right story to bring to life.

The journey started small, with just Reza’s vision and a blank slate. But Reza knew that to bring his dream to reality, he needed help. In March 2021, Soroush Hosseinpour joined the team. As the first addition to the project, Soroush played a pivotal role, starting with prototypes. And after months of trial and error, by the end of September, they created “Alex,” the first prototype.

It was rudimentary. Some might argue it wasn’t even a true prototype yet. But for us, it was a milestone. It was the first tangible proof that they were on the right track.

But one prototype wasn’t enough. With only two people on the team, the scope of the project quickly became clear: you can’t make a complex, narrative-driven game with only two people and limited resources. The next 12 months were spent experimenting, iterating, and testing, creating a lot of ideas but not much to show for it. They struggled. Progress was slow, and at times, the dream felt far out of reach. Yet they never gave up. Even as the prototypes piled up, they were slowly discovering the heart of Firva, piece by piece.

After a year of experimentation, the team still wasn’t anywhere near where they wanted to be. The process had been messy, full of setbacks, but also learning. It was clear they needed more than just ideas; they needed people. That’s when Peyman came into the picture.

With Peyman on board, the team felt reinvigorated. In just six months, they were able to bring more structure to their work, building a more polished and cohesive version of the game, which we now call Taliman. It wasn’t the finished product, but it was the best they’d created so far.

But even after 24 months of testing and prototyping, the team still felt like they were starting over. They had come a long way, but they were far from their original vision. By March 2023, they were back at square one, rethinking their approach, revisiting old ideas, and reimagining what Firva could truly become.

The Core Never Gave Up

Through all of the ups and downs, Firva was always driven by a singular idea: to create something meaningful. It was never easy, and often it felt like they were getting nowhere. But slowly, piece by piece, Firva began to take shape. They were never alone in the struggle, though. Over the years, talented people came and went, leaving their mark on the project. And though many of them moved on, the core of the team, Reza, Soroush, and Peyman, never gave up.

Today, Firva is far from finished, but the journey has been as important as the destination. From humble beginnings to the prototype that barely existed, to Taliman, and now to the next chapter, Firva is a game that was made not by a big budget, but by passion, perseverance, and the dream of telling a story that matters.

And we’re just getting started.

Next time we are going to write about the current Steam Demo, so stay tuned

Thank you for sticking with us. Let’s begin again. This time together

👉 Join our Discord:  

https://discord.gg/jwc5bq9CkN

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