Lost For Swords
Playing now
1+0 vs. yesterday
14%of peak
All-time peak
7Aug 2026
Playing now
1+0 vs. yesterday
All-time peak
7Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Steam Workshop! New Cards and Balance Improvement! Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch: Feature Update - Steam Workshop Support! Now your will be able to subscribe or upload Mods via Steam Workshop. For more details, please refer to this guide: New Cards · Conviction · —Barrel Changes and Improvements · Buffed Infused Sword: get… | — | |
| Community | Lost for Swords is Now Steam Deck Verified! Hello Tower Conquers, We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go. Thank you for your continued support - now your adventure… | — | |
| Game update | Reworked Boss Fights & Card Buffs Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch: This update focuses on two key aspects: · Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content. · Implementing card buffs based on community feedback, opening up fresh deck… | 18359231 | |
| Community | Workshop Support, QoL Improvements - Lost for Swords Will See Long-Term Updates Dear players, It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve. After much discussion, we’re excited to share th… | — | |
| Game update | Cloud Save Now Fixed and Fully Operational! Dear Players, We're happy to report that the cloud save feature should now be fully operational! First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms — from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing… | — | |
| Steam news | Lost For Swords is now released! Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If you’re a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share: Core Experienc… | — | |
| Announcement | Lost For Swords Set to Launch on Steam April 15 Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025 ! Dive into our free demo live right now and start crafting your blade-strategy legacy. Compare to the Demo: · New Hero : Mage · All-New Levels : Including four new regular towers and one additional hidden tower · New Cards : Each class can unlock over a hundred cards · Custom Levels : You can c… | — | |
| In-game event | All Cards Are Beautiful Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: · mod support! See for more info · new language: Brazilian Portuguese! · changed music in Paltry Tower · nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead · reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card · reworked Wings… | — | |
| In-game event | Quests Hi there! New update for the Lost For Swords demo, with loooots of new stuff! Here are the details: · quests! Meet NPCs in your run that will give you quests · moved level browser and editor to map screen -> Hero Academy · removed Tripwires (replaced by Amulet Of Ice) · endless mode: Monster abilities scale with each loop · changed behavior when monster defense resets: only on room exit -> buff… | — | |
| In-game event | The Endless Update Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! Here are the details: · endless mode! · added Bestiary · added Arsenal · reworked Paltry Tower: added Lackey, reworked difficulty progression · Push rework: pushing does significantly more damage · added difficulty +7: stronger bosses · added diffic… | — | |
| In-game event | Mechanical Reworks Hi there! New update for the Lost For Swords demo, reworking and improving many mechanics! Here are the details: · scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them · cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room · sleep rework: instead of at end of turn, sleep… | — | |
| In-game event | Shrines and Balance Hi there! New update for the Lost For Swords demo, adding shrine and balancings! Here are the details: · Shrines: neutral cards that have effects on both hero and monsters · stealth and teleport charges don’t stay between rooms anymore · nerfed Pocket Wormhole: gains 1 less Teleport Charge · nerfed Rearrangement: cannot be upgraded anymore · nerfed Force Multiplier: weapon also loses attack · b… | — | |
| Esports | Watch Retromation play Lost For Swords! Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions! | — | |
| Esports | Watch Retromation play Lost For Swords! Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms you’re exploring! A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions! | — | |
| In-game event | A 1000 Cuts And Healing Hi there! New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features! Here are the details: · +6 tower difficulty: flipped monsters heal 3 when exiting room · add icons to various keyword explanations when inspecting card · doors and backtracks flip immediately when entering a room · Winged Door only spawns after all monsters have been defeated ·… | — | |
| In-game event | Japanese Hi there! New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates! Here are the details: · new Language: Japanese! · overhauled overworld map · stealth rework: attacking monster reduces stealth by 1 instead of removing it fully · keep teleport counters and stealth until next room · improvements to card rende… | — | |
| In-game event | Rooms And Rogues Hi there! New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated! Here are the details: · between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot · Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details… | — | |
| In-game event | Who’s The Boss Now? Hi there! New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements! Here are the details: · Boss rework: · bosses are immune to all damage while there are still other monsters on the board · rebalanced boss HP, Attack and Monster spawn rate · reworked most of the Sins and Sin related cards: · Sin interaction does not move hero onto the Sin… | — | |
| In-game event | Ropes And Ladders Hi there! New update for the Lost For Swords demo, including new difficulty options and better run variety! Here are the details: · new late-game mezzanine with two vendors: collector and jeweler · option to skip the first floor battle if you found the rope on the previous run · more fine-grained options for easier difficulties · improvements to translations · lots of card description clarifica… | — | |
| In-game event | Sweeping Attack Hi there! This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example! Here are the details: · reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases · Trinkets are now equipped in mezzanines too,… | — | |
| In-game event | Chinese and German Language Support Hi there! New update for the Lost For Swords demo, including full support for Chinese and German languages. Here are the details: · full Chinese translation · full German translation · colorized card types in card descriptions and keyword explanations · Steam Cloud saves · lots of card description clarifications · fixed animation for cards that are immune to getting pushed off the board · show… | — | |
| In-game event | More Content, More Control Hi there! New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :) Here are the details: · reworked map screen and forts: map contains only towers now. Forts have moved into the “training cellar” of the new castle, which serves as the place to select/change the hero. · greatly increased size of Paltry Tower: 5 floors, including a new mons… | — | |
| In-game event | Balancing Acts Hi there! New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) Here are the details: · reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player: · increased Emeralds options in Loot Select from 10 to 20 · increased Emeralds in Strange Chest from 10 to 20 · in Prison-Mezzan… | — | |
| In-game event | Difficulty Modifiers and Starting Decks Hi! Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties! The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run!… | — | |
| Game update | Language, please! Hi there! Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes. · support for German language in card descriptions and explanations (set in options) · added indicators for… | — | |
| In-game event | Overworld Map, New Tower and Juice Hi there! A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :) Here's what's new: · Introduced overworld map · Added second t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.