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Lost For SwordsNewsBalancing Acts
In-game event

Balancing Acts

Lost For Swords · published 21 Jan 2024, 21:19 UTC

All newsPlayers around this dateRead on Steam

Hi there!

New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :)

Here are the details:

  • reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
  • increased Emeralds options in Loot Select from 10 to 20
  • increased Emeralds in Strange Chest from 10 to 20
  • in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
  • added highscore and win streak system to towers!
  • gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
  • gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
  • buffed Shield Slam
  • buffed Graceful Exit
  • buffed/reworked Sinner’s Might
  • reworked Achilles’ Armor
  • reworked Greed (Sin): gets destroyed after atoning
  • slightly buffed Hammers
  • slightly reworked Fawkes Pendant: all barrels are now X-Barrels
  • nerfed Defiance: 1 Armor Plate instead of 2 at base quality
  • bugfix for Puncture Ring affecting ALL kinds of attacks/damage
  • bugfix for rare occurrence allowing players to move to an already occupied spot
  • when inspecting card, related card is shown properly upgraded

New Cards:

  • Brewmaster’s Tunic
  • Ring Of Fortitude
  • Strange Chest

Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)╯

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