Cycle Idle RPG
Playing now
51+8 vs. yesterday
15%of peak
All-time peak
350Apr 2024
Playing now
51+8 vs. yesterday
All-time peak
350Apr 2024
| Published | Title | Build |
|---|---|---|
| Talent Allocation Fix Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor. | 23279249 | |
| Additional Overflow Fixes Fixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very low | — | |
| Veil 100 Fight Scaling Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking… | — | |
| Companion XP Overflow Fix Fixed an issue where Companion XP could overflow. | — | |
| Small Bugfix Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. · The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. · Fixed an issue where the core stat conversions were not working for large numbers. | — | |
| Buildings Fix Patch Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2 billion. · Giving a code from a different week now gives a message that the code is not currently active. · Fixed offline gains text for Destruction Idol. · De… | — | |
| Code Fix - Fixed an issue where new players would not have a code available upon unlocking the code hunt. - Upon opening, the game will now attempt to pick a code if one had previously not been available due to game progress. | — | |
| Arena Bugfix Fixed an issue that would allow you to win any Arena battle by changing Arena battles right before winning. · Fixed an issue where it was possible to start an Arena battle before the enemy was finished loading, causing them to be unable to attack. · The Bulwark ability now specifically states it is improved by the Apotheosis Emblem. · The Apotheosis Emblem's creation text now changes once Bulwa… | — | |
| Singularity Battle Messages Patch QoL · End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately. · Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message. · The Veil's damage dealing attacks will now have their activation and the damage dealt presented as one message. · Abilities no longer have their description hidden when… | — | |
| Postgame Balance Balance · Boon cycle speed increase from infinite veils decreased from 25 to 15% per kill · Veil strength now grows more rapidly · Strike, Guard, and Spirit HP Boons will now grow more slowly after reaching 1000/1000/50,000% Fixes · The Arena combat log will now use your inputted name to describe your actions QoL · Increased number of purchases possible for arena crest and material purchases ·… | — | |
| Updated Code Hunt Content · A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved from the menu to the Daily Gift panel to give more room to give hints. The old code has been deprecated. Fixes · Fixed the blank space in the symbol of my… | — | |
| Small Bugfix Patch Fixed an issue where the stated value for the amount of ichor gained from a game of ER could overflow. · The "Choose Purchase Amount" options for Ichor bonuses can now go up to 10,000. · An error popup now occurs when an error causes the start for the search for the next monster to fail. | — | |
| End the Cycle Content: · Veil fights 16+ are now available! Beat Veil 16 for the normal ending, and Veil 19 for the true ending! Balance: · The rewards for Veil fights 8 and 11 (accessories and the crest faith unlock) have been swapped. If you already did fight 8, the crest faith unlock will keep being unlocked for you. · Veil fight 12 now additional unlocks the 10th ability slot. · The talent refresh amulet… | — | |
| Small Fix Patch Fixed an issue where reattuning an accessory's main stat without reattuning the empowerment target would charge twice the stated value · Xp givem from abilities and RP given from the garden are now formatted. · Adjusted the size of UI elements to keep text from overflowing: XP bars, divine shield bar, companion XP bars. · Fixed issues where integer overflow was happening for the Higher Plane re… | 20096898 | |
| Veil Fights 13, 14, and 15 Content - Veil Fights 13, 14, and 15, with associated unlocks, are now available! - The Lunar Essence upgrade that unlocks the Boffobop plant now also unlocks a Berry Shop item that allows you to automatically level plants. QoL - Two more loadouts are now available by default. The maximum number of loadouts you can purchase with Eternal Essence has increased by two. - Hovering over Speed and Fa… | 19931683 | |
| Veil Encounters 11 & 12 Update Content · Veil fights 11 and 12, and associated unlocks, are now available! · A new purchase has been added to the lunar essence shop. Balance · The Primordian now no longer has a damage bonus when returning to full health from its passive ability. QoL · The Veil now shows what action it will perform the next turn. · Added 7 more accessory inventory slots · Lunar Essence and Solar Essence are n… | 19803510 | |
| Veil Encounters 9 & 10 Update Content · Two new Veil fights have been added, with unlocks for each! Fixes · Materials should no longer overflow. · The victory message for Arena fight 10 has been corrected. · The text for Higher Plane now formats the amount of RP required from a rebirth. · Fixed an issue where quest completions could overflow, resulting in no glowing runes being rewarded after a certain point and quest progr… | 19616667 | |
| Veil Encounters 7 & 8 Update Content: · New battles are now available in the Veil! · A new premium item is available in the shop upon unlocking Boons. · Defeating Veil fight 6 now unlocks a new item in the Cosmic Ichor shop. Balance: · Mana Extract now gives 5 mana per upgrade, up from 1. · Mychorrizae now gives 20% plant growth per level, up from 10%. · The Lassetarian's berry yield now doubles every 30 levels. · Building… | 19431727 | |
| Apotheosis Emblem Update QoL: · Apotheosis Emblem is now used by double clicking it in your inventory, rather than dragging it to the Sacrifice Panel. This means Apotheosis Emblems can now be sacrificed to upgrade other accessories. · Traveling to a location will now unlock the entry for the monster at that location in the Bestiary without having to defeat the monster. · Added a panel to the Fertilizer upgrade screen i… | 19304195 | |
| Mischief Maker Bugfix Fixed an issue that was causing massive progress in Alchemy, Worship, and the Arena when opening the Mischief Maker's entry in the Bestiary. If you would like to revert these gains, you can try loading one of your backup saves; feel free to reach out through Discord or the support email on Steam if you need help with this process. · Fixed an issue where Arena battles could not be started. · Fix… | 18718503 | |
| Small Bugfix Patch Sacred Power and Accessory Empowerment glyphs are now available from Futhark. · Hovering a multiplier in Futhark no longer shows text associated with rebirth glyphs. · Sacred Power and Accessory Empowerment glyphs will now highlight the associated offline gains text. · Tweaked the rounding for the aura of relics in the reliquary so that rounding errors won't prevent you from meeting aura requir… | 18707601 | |
| Enemy Ascension Balance Patch Balance: · Monsters from the Forest Tyrant onward have had their ascension costs significantly reduced, and the increase in cost per ascension has decreased from 1.8 to 1.6. The first time you log in, you will receive an Incense refund equal to the difference of the two costs. · To compensate for the previous change, the XP multiplier for ascended monsters has decreased from 1.3 to 1.2 per asce… | 18267809 | |
| QoL and Bugfix Patch QoL: · Reagents that a monster drops will now be highlighted in your inventory when you are fighting that monster. · Gemstones in the Reliquary that have had their type of location unlocked will now be highlighted in a different color. · Hovering a button in World Access will now show you its hotkey in the tooltip. Bugfixes: · Restored the HP and MP regen tooltip when you hover your HP and MP b… | 18102786 | |
| Eternal Recurrence Auto Rewards Content · A new premium shop item that allows you to spend more glyphs at a time for an enhanced bonus is now available. QoL · Added an Auto Reward feature to Eternal Recurrence, which allows you to gain saved rewards without having to go in and click the button. This feature can also give a "default" payout that is based on the amount of cards you have in your collection, but this will likely… | 17988633 | |
| Lunar Shop Additions Content Several new items are available for purchase in the Lunar Essence Shop Balance · The Accessory Empowerment formula has been adjusted to not grow as quickly at higher monster ascension levels · Accessory Empowerment is now split between all equipped accessories with the same empowerment target (In other words, empowering multiple accessories will be slower proportional to the number bein… | 17873230 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 May 2026 | Mon | 00:21 | Talent Allocation Fix | 23279249 | public | 1 | — |