Footy Bash
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Update # 2 - AI Overview G'day! This Dev Update will primarily focus on the games AI at a high level, and going through some of our thoughts behind their thoughts. When the game was unveiled at PAX 23, the AI was rudimentary at best. If the ball was within X distance of an AI, they would run at it. Once they ran X distance away from their designated area, they would run back. This caused instances where it would be a c… | — | |
| Community | Dev Update #1 G'day! As our first post for our Dev Blog, we thought we'd talk about our players not having a backbone. With the first iteration of character models and animations, we have now figured out what we need our players to do and how. But to do this, they need to grow a backbone! Let us introduce, Reginald. Reginald isn't a playable character in the game, but he is going to be the bones (literally)… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.