Icaria
Playing now
1Sampling since 07:15 UTC
1.1%of peak
All-time peak
89May 2025
Playing now
1Sampling since 07:15 UTC
All-time peak
89May 2025
| Published | Title | Build |
|---|---|---|
| Small Update 1.0.7 Patch Notes Text Scripting · add craft command. · add random and chance functions. · documentation pages for operators and functions. · Documentation for broadcast command. · Fix documentation for rest command. Bug Fixes · Fix scrolling in the text script editor. · Fix some cases of cursor misalignment on line wrap. · Double clicking on text no longer selects buildings in the background. · Fix… | 24216352 | |
| Small Update 1.0.4 Patch Notes 1.0.4 Added in-game Documentation · New icon to make it easier to find: · Document the location property .biomass for the biomass available to trees at that location. That's been in the language but we missed the documentation page. · More details and examples in the hover box for many commands. Text Scripting Command Options There are a bunch of settings on commands in the visual s… | 24056580 | |
| Small Update 1.0.3 Patch Notes · We keep adding new documentation for the text scripting; there's now a section on loops. · Delete published actions when setting the role on an entity. · Fix some instability in the loop length slider. · Don't validate destinations when the crane is moving. This fixes odd behavior in cases the script evaluation depends on the crane location. · Don't try to add a goto to a beacon o… | — | |
| Small Update 1.0.2 Patch Notes · Import action in the editor now properly imports text scripts. · Dismiss the export dialog when closing the role picker. · Disable the rename button for the null role in the role picker. · Properly handle errors when resolving a construction or deconstruction site tag with no targets. · When starting a new game remove the scenario select if there is only one option. · Add the .are… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jul 2026 | Fri | 18:07 | No patch notes · unannounced build | 24458296 | public | 1 | — |
| 29 Jul 2026 | Wed | 19:06 | No patch notes · unannounced build | 24458296 | experimental | 1 | — |
| 31 Oct 2025 | Fri | 00:08 | Small Update 0.5.28 | 19319091 | prior | 1 | — |
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| Icaria 1.0major Icaria 1.0 So, after 7 years, the game has finally achieved what we set out to do and more so. The game today is very much the game we imagined when we started while also being far more that we thought we could actually make. Thanks so much to everyone who's followed along on this ride from our first play tests in early 2024, through the major reworks of the demo, and all the way to the end ear… | 23750954 |
| Small Update 0.6.12 Holding shift makes the camera move faster. · Click on any slider to make it jump to a position. · East and West were swapped in the goto position target editor. Re-orient them. · Right click drag no longer rotates the camera while the mouse is over UI. · In the script editor, for the Action picker on screen in cases where it would flow off the bottom of the screen. | — |
| Small Update 0.6.11 Fix the broken ports on the large storage and large crane. Large storage and large crane can now be used for construction storage. Rotate beacon areas when rotating a blueprint. Some changes to reduce the amount of memory used by the game. | — |
| Small Update 0.6.9 A fix to loading some save files when an saved entity is executing a command on the call stack. · Rework the camera zoom to better handle a variety of different mice. · Reset the loop counter on For Each when exiting by Break. · Sort the entities in ForEach in ID order so that the behavior is predictable. · Zoom on the camera now handles non-60fps frame rates correctly. | — |
| Icaria Update 2: UI Updates, new Buildings, and Huskmajor New Feature: Husk · Clear the terrain of the invasive Husk; a fungus that drains power from your robots and uses it to grow. · Attack the husk with Jackhammers, Chainsaws, and Dynamite. · Husk is passive until you engage with it and only grows outside the starting area so you won't run into it until you are placing relays. · There's more of husk to come; this is the start of the next beat in ou… | 20375240 |
| Small Update 0.5.28 Add a two tile long conveyor bridge., · Conditionals can now measure distances north and east (negative for south and west)., · Distance to "self" for a crane is now the distance to the center of the foundation., · Properly save the beacon "visible when empty" flag. | 19319091 |
| Update 1 : Blueprints & Sloped Conveyorsmajor Update 1 Change Log Compatibility You can bring 0.4.x saves forward to 0.5.x. There are no known breaking changes. Version 0.4.53 will remain available on the prior branch. New Feature: Blueprints · Duplicate anything from a single building to your whole factory and place directly or save as a blueprint. · Copy designs between saves or export them to share with your friends. · Blueprint you fav… | 19214221 |
| Small Update 0.4.44 New Advanced tutorial for Rovers! Covers the basics of how rover docks work and has some sample scripts and other ideas for how you can use them. Balance Changes · Add 2 gold to the cost of a leveler. Quality of Life · More accurate hover text for signals. · Heavy Drone can now place the leveler. · Optimize terrain search and beacons. · Add the max and min height for cranes to the tier list des… | 18497282 |
| Small Update 0.4.39 Roster now has a team/role filter and a "select" button you can select filtered entities. · Fix the "relative to #/@" UI. Not sure what I was thinking when I wrote that. · Fix expression UI for When statements. · If you delete and recreate a signal, entities using that signal get reconnected to it. · AbortIf no longer exits a loop if it is the last statement in that loop. · AbortIf errors can n… | 18394776 |
| Small Update 0.4.37 Prevent the game from getting to deconstruction and pipe placing state at the same time. That could get the game into a state where you would get an error while saving. If you've got a save that is broken like this, ping us on our Discord and we'll walk you through the process of fixing it. · Random entity now will make its first pick randomly but, when put in a loop, will cycle through the cho… | 18349934 |
| Small Update 0.4.34 Delete button now also can deconstruct. · Can rename in-use roles. · Small Bioreactors are programmable. · Bring back the "special" tab for setting if condition items. · Control-click now copies the conveyor requested/all state. · Remove reference to "demo" from the tutorial. · Fix the description of the leveler. · Nerf the portable bioreactor; now 50% efficient. · Fix some bugs in number input… | 18331065 |
| Small Update 0.4.30 - Add the discord link to the main screen. It got lost when I removed the link begging for wish lists. - Fix the display for Tier 5 when you've unlocked it. The UI wasn't properly displaying it as unlocked. - Beacon areas (for things like delete if empty and the "my area" query) now don't storages containing the item toward their area. Not sure what I was thinking when I set it that way but it… | 18299793 |
| Small Update 0.4.29 TL;DR When you finish the blast furnace, the next step is to follow the "?" on the compass to the crashed lander for further instruction. I crossed some wires in the logic behind the message displayed when you complete the hammer mill and the message displayed when you complete the blast furnace. Uncross them. If you don't get the message when you complete the blast furnace, you can see the sam… | 18274598 |
| Small Update 0.4.28 Remove "Demo" from the first launch screen (oops!) | 18268635 |
| Small Update: Demo 0.3.57 There is now a new first person camera controller. The difference is the first person camera controller rotates around the camera center rather than trying to rotate around the thing you are looking at. It also maintains a strictly fixed altitude unless you run the camera into the terrain. The old camera controller is still available in the general settings as "third person." · Drones now valid… | — |
| Small Update: Demo 0.3.53 Fix the tree simulation so trees don't die out over time. · Rebalance the tree growth parameters so we get a nice long-term balance of species on most maps. · Change factory crafting so it draws energy over time during a craft rather than all at once at the start. · Reduce the power consumption of the printer. · Increase the duration of the printer recipes. · Reduce the battery size of all craf… | — |
| Small Update: Demo 0.3.46 Update to Unity 2022.3.59f1 This isn't a major version update, we've been on 2022.3 for quite a while. However this update comes with a lot of bug fixes. We were prompted to update now because we have gotten feedback from some players that the game is very slow to quit after a long play sessions and this update seems to help. Hopefully it also comes with broader hardware compatibility. · Fix #… | — |
| Small Update: Demo 0.3.42 Thanks to all of you who played our game over Next Fest (and before too)! There's nothing like a large influx of players to help you find a bunch of issues in the game that need fixing. Features and Balance Changes · New expression terms that use memories rather than target or tags. · Sort items in inventory displays. · Portable generators now are 100% efficient and have the same priority as th… | — |
| Small Update: Demo 0.3.36 Replace the ->| Icon with TAB in the tutorial. | — |
| Small Update: Demo 0.3.29 Can now bind buttons on an XBox One controller in the Keyboard settings. · New bind targets, for left & right click, control, shift, and zoom. · Tutorial and in-game help now will show the bound key presses when using a controller. · Bring up the on-screen keyboard for input when Steam is in Big Screen mode. · Support for gamepad joysticks with some settings. · Fix position relative goto for cr… | — |
| Small Update: Demo 0.3.25 Right click context menu to delete or duplicate a command in the editor. · Move "continue" to the top of the main menu. · Esc now cancels text input. · Update logic for pre 0.3.x settings files. | — |