New Advanced tutorial for Rovers! Covers the basics of how rover docks work and has some sample scripts and other ideas for how you can use them.
Balance Changes
- Add 2 gold to the cost of a leveler.
Quality of Life
- More accurate hover text for signals.
- Heavy Drone can now place the leveler.
- Optimize terrain search and beacons.
- Add the max and min height for cranes to the tier list description page.
- Control-click now copies between dual and single conveyors.
- Add a scroll bar to the expression editor.
- Crane relative to orientation movement is now based on the location of the shovel around the foundation.
- Add a way to test absolute altitude.
Bug fixes
- Fix another issue with saving games with corrupt pipes.
- Fix the init state of the signal target toggle.
- Hopefully fix a problem with rover pathing through tiles with more than one entity (conveyor bridges and loaders in particular).
- Fix the broken collider for logs when a rover walks over them.
- Fix “count of” for drones.
- Logpiles no longer limit to 1 item on reload.
- Copy the “allow water” flag when copying beacons.
- Relative tile height tests for the crane now work properly and use the same orientation as movement.