Ship's Cat
Last seen
0Sampled 41 minutes ago · not a live figure
—of peak
All-time peak
113 Sep 2026
Last seen
0Sampled 41 minutes ago · not a live figure
All-time peak
113 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update notes for 1.26.5.20 A box was sticking through the ceiling of the cabin where the body is found. Fixed the collision on the shopping mall reception desk. It was possible for the cutscene at the shopping mall reception to play twice. A conversation in the shopping mall between two NPCs kept playing after cat had moved away. Occasionally mice would be invisible in the map room cutscene. In the burning front restaura… | 23333234 | |
| Update notes for 1.26.3.30 Added subtitles for English, German, Spanish, Italian and French languages. Fixed a bug where the cat would teleport up a wall if the cat was angled upward by just the right amount when it contacted the wall. Fixed many small cosmetic bugs. | — | |
| Update notes for 1.26.3.3 If a the cat was walking to a waypoint when the player re-loaded a previous save, the cat would continue to walk to that waypoint after the save was loaded. Adjusted a few level streaming volume whose location and size were not correct, causing streaming levels to occasionally unload. Changed the text on the "Conditions of entry" sign in the playground. The music in the elevator was not turning… | — | |
| Update notes for 1.26.2.17 Toggle switches used to blink when turned off. It looks like I bumped some code and broke the blinking while fixing thing for 1.26.2.16. I apologize again for such a dumb mistake. | — | |
| Update notes for 1.26.1.16 Fixed a mistake with the playground laserbeam. The on/off state was not being saved with the save game. Fixed a mistake with toggle switches. I added an "Enabled" state to allow them to be disabled as opposed to on/off, but when a savegame was loaded the on/off level sequences were being triggered. I apologize for such a dumb mistake. | — | |
| Update notes for 1.26.2.13 When the cat did a U-turn in a vent the camera would sometimes move outside the vent. This would then cause the level to unload. If the player re-loaded a save in the playground area immediately after playing through it some doors were not reset to their initial positions correctly. The player was able to open a door in the library that should have been locked. | — | |
| Update notes for 1.26.2.3 Fixed some level streaming volumes that were slightly too small. This meant in some situations if the camera was in just the right location a streaming level would unload and the cat would fall through the floor. | — | |
| Update notes for 1.25.12.18 +Make charge attack go in whatever direction is necessary, not just forward. +In the front restaurant make the cat use the lightning animation. +Fixed a reported bug in the NPC head controller. +Fixed a reported bug where we were adding a listener to the break glass event on an aquarium twice. +Added support for PS5 online sub-system and activities. +Added a light above the "press NNN to jump"… | — | |
| Release notes for 1.25.11.11 +One of the float pool toys in the pool deck managed to float out of the pool and into the land. +A few elevator doors where assigned to the wrong streaming level, causing the game to occasionally crash. +There is an area behind information that I didn't finish but there are doors and vents that lead to it. I am locking the doors until I put something there. +The cat doesn't swim in the ponds i… | — | |
| Changes notes for 1.25.11.2 +As a result of insufficient testing I broke the final cutscene of the game. In order to fix a camera problem when the cat is in the liferaft I changed the trace channel for the cat's walking and jumping from ECC_Visibility to ECC_Camera, which is the right thing to do - I had it set wrong initially. However that introduced some rather obvious problems with blocking volumes which I didn't think… | — | |
| Changes in 1.25.10.31 +As you go down the elevator from the training area to the pool deck you can hear the pool deck music. +The mouse input was not being captured immediately when the game started. +Make the fishing boat not appear to be coming out of the water. +Truncate the Syberian hamster conversation. +Remove a "High resolution screenshot saved as" message when saving the game. | — | |
| Partch notes for 1.25.10.23 I accidentally left the menu option "Play from cat" in the main menu. I apologize for my stupidity. | — | |
| Changes and fixes in 1.25.10.22 +Re-arranged the start of the pool deck to better introduce the player to the world. +Fixed a cut and paste bug recursion bug I introduced a few weeks ago. +Make shoulder buttons attack and jump. +Make a separate PS5 settings screen. +If we go to settings during gameplay we don't have focus. Back still works but we don't see focus anywhere. If we then return to the main menu we don't have focus… | — | |
| Release notes for 1.25.10.3 +Fixed a crash bug from a player where we couldn't throw a mouse that was in the process of being destroyed by the garbage collector. I assume the cat was carrying the mouse it picked up in a level that was now unloading then attempted to throw it. +Put posters in the passenger elevators. +The mice in the hallway past the rear kitchen didn't run away. +Clean up all the nanite warnings in the lo… | 20255666 | |
| Bug fixes and improvements for 2/10/2025 +Fix the problem where we have boom sound in some areas when we load a game, because the audio volumes are turning down sounds over a second. +Put a light in the first part of the pipe room just past the vent so the player can see the floor. +Move the crew discussing cargo further up the hallway to near the boxes. +Adjust all the conversations on the pooldeck so they don't overlap. +The entry j… | 20215349 | |
| Update note for 29th September part 2 -Changed the way the opening title level is loaded to not block the main thread, and also to wait until all required shaders are compiled. -Added a message on the loading screen showing the number of shaders still to compile so the player doesn't think the game has stopped responding. | 20167735 | |
| Ship's Cat 1.1major After a year of work there is now a major update to the game. Most of the game has been updated or improved in some way, mainly involving new or better assets, animation, audio and level structure. Some areas are new, most have been re-arranged to make things clearer or more fun. The code was updated to use Unreal Engine 5 (previously it was 4). The main features we gain from this are Nanite, L… | 20166367 | |
| Updates for 29th September 2025 Pre-compiling of shaders had been turned off during debugging and was not turned on for the production build. This makes the game stutter and look bad. I apologise for such an obvious bug. | 20166367 | |
| Version 1.1 release This is a large update for Ship's Cat. Most areas have been updated, animations have been improved, music has been added, in the whole game has been polished. Specifically: · There is a new training area. · New cat attack animations and effects. · More interaction with humans. · The playground has been made totally re-arranged. · Story clues have been added to make the game more satisfying. · I… | 20161177 | |
| Update notes for 1.24.5.21 The NPC head controller was attempting to look at another NPC when the level was unloading, meaning the UE4 garbage collector nulled that other NPC's pointer. This caused causing a null pointer crash. | 14436624 | |
| Update notes for 1.24.5.5 +The opening scene with the two crew needs stuff on the walls. +Put blocking volumes on the lower pool deck windows. +In the funnel the dark room lighting is too dark. +If you load from the funnel diving board the elevator closed sign and tape are not hidden. +If you load from the funnel diving board the staff trying to get into the funnel are visible. +Change the image for the library in steam… | 14268805 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 May 2026 | Wed | 22:18 | Update notes for 1.26.5.20 | 23333234 | public | 1 | — |