Roguevive: Prelude
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Achievements Fix Hello everyone, I am still fixing the achievements, I think I got everything right this time, please feel free to curse at me if any of them does not work. Patch Notes · Additional Code for achievements to Register on the Save File. So every time the a new level starts, it checks for unlocked achievements again. · Fixed a specific problem with the "Favorite Choice" and "Long Run" achievements.… | — | |
| In-game event | Balancing Skills Hello everyone, how are you all? Here are some more improvement in the game, since I said I would focus on balance, I remade the evolution of the Skills that didn't have proper upgrades, also I remade the Gravi Push since a lot of people said the skill was throwing enemies in them. Patch Notes · Achievements not unlocking possible fix. · Lightning Step max level changed from 5 to 10. · Remade P… | — | |
| Game update | Achievements are here. Hello everyone, As promised Achievements are here, I just enabled some, since it's my first time doing achievements I am not sure if everything will work properly, I will keep tweaking them along the next days, and add some more Achievements. Patch Notes · Achievements are on. · Added controller support in game, still working on getting the menus right. · Changed the behavior of the Flamethrowe… | — | |
| In-game event | Improving Performance Hello everyone, this week update is a short one, I was focused on coding the controller support, achievements and performance. Since the controller support still has bugs, I will not be uploading that right now. Also the achievements will be enabled by the end of the month. So here is the update. Patch Notes · Now you can level up the upgrade tree by Left clicking and refund individual upgrades… | — | |
| In-game event | Flamethrower Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons. I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixed the bugs related to damaging enemies. · New Weapon Flamethrower. · Laser rifle damage increased by 100%. · Laser ri… | — | |
| Game update | Melee and Laser Hotfix Hello everyone, thanks to everyone who reported bug thought the weekend, just released a little hotfix for the problems found. · Correct the boomerang sound still playing when the player was dead · Added a 10s cooldown to the fast cylinder · Increase damage on Starfall by 20% · Every "Item damage" text changed to "skill damage" · Fixed the Pills upgrade still showing shooting speed instead of a… | — | |
| In-game event | Melee Weapons Hello Everyone, big thanks for playing the Prelude, a lot more people played than I anticipated. I will keep the updates coming, weekly. This one is kinda big, even tho it's a weekly update. It has 4 new weapons, 3 being Melee Weapons. Patch Notes · Change the hp bar color for a better visibility · Increase the Little moon distance from the player, and centralized their axis on the player sprit… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.