Under The Yoke
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
2Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
2Aug 2026
| Published | Title | Build |
|---|---|---|
| Scrumping Patch Back with more bug fixes! The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics. New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before. Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1… | 22963172 | |
| Stability Fix Hi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue. Big thanks to elineaestelle for their help tracking down the issue! | 20655780 | |
| Bees to Trees A small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard. | 20389559 | |
| Stability Update A quick update to address a few issues people have been having around stability towards the start of Spring. | 20155364 | |
| Under The Yoke V2major The long awaited V2 update is here! Let's launch into the new features: The Scheduling System When developing the patch for V2 I wanted to include as much feedback as possible, one of the consistent themes I saw was around micro-management. The scheduling system is meant to address a lot of that feedback. Each day is now split into 3 parts which can be filled with jobs, activities and opportuni… | 20114642 | |
| The Big Christmas Updatemajor I hope you're in a festive spirit because Christmas has come early! I don't want to spoil this update for you, but it features: · A few bug fixes and rebalances · A reworked Animal Market UI (It's dramatically better) · A bunch of new events for Holy Days, now you can celebrate Christmas like a real medieval peasant, as well as some other Holy Days you may not be as familiar with. Happy Christmas! | 16662159 | |
| Hotfix Fixed a bug that caused animals to produce goods far quicker than desired. | 14896475 | |
| Feast Fix Just a quick early morning patch to fix and issue where items of food wouldn't stack regardless of durability during feasts. This should make hosting a feast much easier. | 14814468 | |
| Quick Patch Just a quick patch to address an issue that was causing animals to produce far more goods than intended. | 14489110 | |
| Quick Patch Hey everyone, sorry for the delay with this patch, I've been away with poor signal and thus haven't been able to push it. I've been reading feedback and patching whilst away so this update should address a few issues, though I have not documented them all, most notably a bug that would cause the music to loop instead of go to the next track, and another that was allowing players to create jam o… | 14351712 | |
| Animal Update Bet you didn't expect to hear from me so soon! Just polishing up some bits that didn't get addressed in the last update: · Animals will now consistently increase their meat, fat and bone slaughter values each month that they are fed. · Animals will generate with a random amount of meat, fat and bone when they are purchased, rather than always being set at near 0. · Some UI improvements to the A… | 14282307 | |
| The Magna Updatemajor Greetings Ladies and Villeins! Today Under The Yoke has received a major update featuring a massive quality of life overhaul as well as some rebalances and some bug fixes. If you're a new Serf joining us from the Steam Farming Fest sale or you're an experienced player who wants to dive back in, this is the update for you! Info Boxes A lot of feedback around the game has been on the difficulty o… | 14279813 | |
| Animals and Weddings Welcome all new villeins and returning freemen! A little patch here with a pretty big impact, let's get to it: · Improvements across the animal sheets, animal sheets should now update more often and more accurately. · Animals should no longer stay in the pen after they've been sold. · Character Sheets will now hide when selecting a special social interaction such as marriage or improving skills… | 14225817 | |
| Quick Patch Patch to fix an issue with loading furniture caused by the latest patch. · Parents will no longer be pleased when their offspring die. · Players can now access the Mill directly from the Cooking menu. | 14136224 | |
| Patching the patch A quick post patch, patch to fix a couple of issues caused by the update and some other fixes and to announce a new (to me) subreddit! · Changed the reddit social link to: a fan run subreddit. Go and check it out! · Fix for an issue with the villager sheet and animal sheet that would cause them to be clipped by their container, related to the changes made to character sheet to make it not domin… | 14126649 | |
| Balance, bugs and beautification Apologies for the quietness on my front, but I've been putting together and testing a rather big update for all you villeins! This update not only features bug fixes but also some requested quality of life changes and changes to existing mechanics so give it a read! · Update to lists UI, henceforth lists should update more dynamically, meaning no more weirdness with characters appearing on some… | 14120016 | |
| Quick Patch A patch to address animals producing offspring eternally. | 14067623 | |
| Stability Patch Fixes a crash caused by pregnant animals. Fixes a crash caused by old villagers checking their health. Adds current respect to the Contract at load. Removes an exploit that allowed players to socialise for free. Readds the return to main menu option when quitting the game, a hotly desired feature for some reason. | 14058141 | |
| Huge bug fix Huge in effect rather than in size, this update has rationalised the cooking system, so that characters will no longer continue to starve after being assigned a valid meal. This is most likely the cause of a lot of seemingly random character deaths, and also random crashes wherein the system had not been designed to expect characters to die so suddenly and early on. I've also updated the system… | 14028016 | |
| Stability Update A few fixes for you tonight: Feasts are once more fully functional including being able to use items across multiple states of wear. Villagers will no longer consider everyone under the sun to be their cousin. Animals will now produce meat at a higher pace, with it ticking up by 1 per turn until they hit their maximum yield, only losing produce when they go without food. Young animals will stil… | 14025789 | |
| A feast of bug fixes Tonight's patch addresses issues with feasts amongst others: Firstly, feasts should now improve opinions of guests as intended. Secondly, when you select an ingredient for a feast, you will now use any amount of that ingredient regardless of it's current durability. For example, you would no longer need 10 bread of exactly 50 durability, you may now use 5 bread of 50 and another 5 of 25. Along… | 14014585 | |
| Small Patch A handful of bug fixes today but not as many as the onslaught yesterday: · Changes to the animals tab so they no longer disappear from the tab when they've been used as beasts of burden in the town. · Changes to the UI of some special interaction screens. · Fixed a bug that caused the Skill Improvement screen not to disappear after use. Please keep posting any bugs you run into on the discussio… | 14002542 | |
| Even more fixes A pretty big update today, I won't be able to cover everything but let's cover the big ones: · Social System is actually fixed this time, each special interaction now has a description and should launch correctly when selected, also you should no longer gifts of 0 quantity. · The game should no longer lose your workspaces after upgrading your house. · Weeds and fertility will now have a more si… | 13989292 | |
| More Fixes Latest patch features a handful of bug fixes: · Changes to the woodworking bench so woodworking jobs should now be available. · Changes to the Social System so save files from the demo should no longer crash when taking certain actions. · Update to the Character Sheet logic so the actions table should no longer fall off the edge of the screen when characters are working near the bottom of the s… | 13979140 | |
| General Patch Dismantled furniture should no longer ask to be built again when replaced with new furniture. · Jobs requiring a certain quantity of tool will now accurately look for multiple tools rather than try to find all the durability from a single tool. · Activity boxes should no longer be cut off by other work areas, so second characters on furniture, the church, the forest and other areas may now have… | 13967452 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Apr 2026 | Sun | 13:43 | Scrumping Patch | 22963172 | public | 3 | — |