A pretty big update today, I won't be able to cover everything but let's cover the big ones:
- Social System is actually fixed this time, each special interaction now has a description and should launch correctly when selected, also you should no longer gifts of 0 quantity.
- The game should no longer lose your workspaces after upgrading your house.
- Weeds and fertility will now have a more significant impact on the growth rate of crops.
- Default on taxes will no longer cause a crash, also the penalty is less severe.
- Animals can no longer be butchered after being sold.
- Even more dynamic menus for players using unique screen sizes.
- General fixes to jobs that had the wrong ingredients.
- Default save file names should now work on Windows.
- Tools will now degrade with use.
- Penalties for using faith, taste, etc during social activities will now stack.
If you posted a bug in the discussions group, there's a good chance that this patch has addressed it so please feel free to give it a go and let me know if it continues to occur.