Found some more stuff that needed fixing so here it is: · Spectated ghosts can no longer die (on very precise levels there could be like a few pixels off jump that made the ghost die) · Levels finished during the demo should now be uploaded properly to the full version after playing them once
We just found some day 1 bugs that I did not find before so I fixed them, hopefully no big issues left. · Ghosts no longer activate disappearing blocks · Adjusted missile times on last level
So, there's less than two full months for the release of the game and I decided I want to be a bit more transparent with the game's development. Therefore, from today and up until the release of the full game, I will be going live on Twitch from 10am to 11am EST (might be longer or shorter, depending on how I am feeling) streaming some game development to show everyone some progress and interac…