Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pixel DashNewsDevelopment streams started!
Community

Development streams started!

Pixel Dash · published 29 Apr 2024, 17:51 UTC

All newsPlayers around this dateRead on Steam

So, there's less than two full months for the release of the game and I decided I want to be a bit more transparent with the game's development. Therefore, from today and up until the release of the full game, I will be going live on Twitch from 10am to 11am EST (might be longer or shorter, depending on how I am feeling) streaming some game development to show everyone some progress and interact with you and your ideas.

On today's stream some people tuned in and we had a good time, I even got some help for some of the art redesign that I was working on and I am very happy with the new changes that the community helped me do, so if you want to be more involved in the game's development, make sure to join the streams and give me your input.

Some day I might be unable to make it for life reasons, so if you want to be updated on when the stream starts, make sure to join the discord.

Anyway, that's all from me, I will probably update some of the levels on the demo so if you haven't played them all yet, you should probably do that before I switch them out for some others (all the levels in the demo will be on the final game, they will just be in a different position and with some minor tweaks).

See you tomorrow at 10am EST on Twitch!

More from Pixel Dash

Other announcements

All news
Game update16 Jul 2024More bug fixing (1.0.7)Found some more stuff that needed fixing so here it is: · Spectated ghosts can no longer die (on very precise levels there could be like a few pixels off jump that made the ghost die) · Levels finished during the demo should now be uploaded properly to the full version after playing them onceGame update15 Jul 20241.0.6 day one small fixesWe just found some day 1 bugs that I did not find before so I fixed them, hopefully no big issues left. · Ghosts no longer activate disappearing blocks · Adjusted missile times on last level