Dark Samurai
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 🏯 Goldbergs Goldbergs As mentioned in the previous update , we're adding upgrades that allow you to build chain reactions. We're calling them goldbergs, inspired by Rube Goldberg machines , and they now come with extra icons to describe their behavior. Changes Bleeding damage now stacks. Fixed applying upgrades too many / too few times. | — | |
| In-game event | 🏯 Shadow clones Shadow clones We're taking inspiration from popular ninja animations to bring you shadow clones. The first weapon to feature clones is the spear, where the clones form a wedge and attack in unison. Spear throw In addition to the shadow clones, the spear also received a combo finisher that involves throwing the spear and skewering enemies along the way. Spear spike Speaking of skewering, we adde… | — | |
| In-game event | 🏯 Chubu The second region You can now travel to Chubu, an entirely new region. Unlike Shikoku, the demon horde has already overwhelmed Chubu and turned it into burning ruins. Villages are destroyed, chasms have split across the land, creep has calcified, and Mount Fuji is spewing lava. Nevertheless, you have to make your way across. Good luck! | — | |
| Major update | 🏯 Creep infestation Creep infestation A demonic creep infestation is spreading across Japan. It has already metastasized to multiple locations on Shikoku island. Demons are emerging from the creep's hives and tunnels. Fight back, assault the creep cluster, and defeat its heart before the creep swallows all. Creep heart The creep heart at the center of a cluster sustains the creep. Creep, hives, and tunnels will re… | — | |
| Game update | 🏯 Multiplayer fixes Multiplayer fixes · Fixed bonus item notification showing for all players. · Fixed grave spawning in the wrong place. · Fixed time starting to run before the first player is done loading. · Fixed projectile trails sometimes going across the screen. · Fixed loot trails sometimes going across the screen. · Fixed enemies sometimes going across the screen. · Fixed chests icons sometimes showing the… | — | |
| Game update | 🏯 Fixed spear thrust, halberd slam, and player animation jitter Bug fixes and Improvements · Fixed Spear Thrust card missing. · Fixed Halberd Slam card missing. · Fixed player animation jitter at low frame rates. · Fixed typo in Rolling Boulder description. | — | |
| In-game event | 🏯 Rolling boulder Rolling boulder It's time to bring heavy machinery and steamroll demons. The rolling boulder might not attack very often, but when it does, it hits hard. Checkpoints Campfires are back! They save your progress and spawn point. In your next run you start from the campfire you activated most recently, allowing you to gradually explore the entire map. We've added a tooltip that pops up when you ac… | — | |
| Game update | 🏯 Spring cleaning Your feedback 📢 We've made some changes based on your feedback. Most importantly, we've removed Tutorial Mode entirely and replaced it with a choice between upgrade cards and upgrade chests . Most of you prefer cards, so we made that the default. 📢 We've also removed some confusing parts of the game that weren't fully implemented yet: · Removed difficulty selection 📢 · Removed gong trigger �… | — | |
| In-game event | 🏯 Minimap, more boss fights and weapons Minimap We've been working on adding a minimap that will not only display the geography of any explored area, but also indicate the location of unopened chests, bosses, gongs and torii gates, merchants and your fallen allies. Zoom in and out to see what areas of the map are yet to be explored! Weapons Two new weapons come with this update, Meteor and Blizzard. Call upon nature's wrath and showe… | — | |
| In-game event | 🏯 Boss fights, spear, and halberd Boss fights We've been working on boss fights behind the scenes. This update contains the first two behaviors our bosses can have, melee area attacks and charge attacks. Of course all boss attacks are clearly telegraphed, giving you time to run to safety. We're always looking for additional behaviors. Let us know in the comments if there is something you would like us to add. Weapons This updat… | — | |
| Game update | 🏯 Lightning balance As many of you have noticed, our lightning character Raijin had some extremely overpowered attacks, especially the lightning aura. Thank you all for alerting us via the in-game feedback form and on our forums. The lightning aura and lightning ball were not supposed to ship. What you saw was the raw form we implement new weapons in before we balance them to the rest of the game. Sorry to everyon… | — | |
| In-game event | 🏯 Cat! We've added three new weapons for you to find. · Grenade 💣 · Shuriken Glaives that bounce between enemies · Claw swipe More permanent upgrades are coming back: · Armor · Health · Loot magnet range · Attack speed As always, you can unlock them by leveling up your characters and skills, and surviving for a long time. Bugs smashed: · Fixed projectile trails. · Fixed unique shop nodes not becoming… | — | |
| In-game event | 🏯 Astral upgrades Permanent progression upgrades are back! And not just the generic ones, but also unique upgrade like: · life-steal for the katana · an additional skill slot · a new powerful yumi attack 🏹 You can unlock them by leveling up your characters and skills, and surviving for a long time. Additionally we've decluttered the villages a bit, making them easier to navigate, and fixed lots of small issues. | — | |
| In-game event | 🏯 Lightning strikes Today's shocking update comes with a new playable electrifying character and three new weapons. · Chain lightning: jumps between enemies, dealing damage and stun. · Fork lightning: targets multiple enemies at the same time. · Lightning strike: hits a random enemy, can explode.⚡ We also fixed the blurry fonts in menus and made compass arrows to chests and other players more noticeable. | — | |
| In-game event | 🏯 Tutorial mode The most common feedback we've received from you, our players, is that upgrade choices are difficult to understand. Today we have good news for you. 😊 We have upgrade choice cards now, telling you what each upgrade does. The game pauses until you make your choice. We're calling this tutorial mode. Tutorial mode is only available when playing solo. In multiplayer mode we keep spawning the upgra… | — | |
| Community | 🏯 Dark Samurai @ Raid Survivors Festival We're happy to announce that Dark Samurai is part of the Raid Survivors Festival on Steam! The event is a celebration of Bullet Heaven games, featuring many great titles from talented developers. Check it out! Playtest If you're a survivors-like expert, make sure to sign up for our playtest. Let us know which features of other games you want to see in our game. We want to hear your feedback! | — | |
| In-game event | 🏯 Weapons, weapons, weapons! Weapons We've completely overhauled the weapon system. You can now hold and upgrade up to four weapons at any time and find the combination that works best for you. 🏹 We've also added new weapons, including · Kunai: Throwing knifes that fly in the movement direction. · Hankyu Shot: A smaller bow that can fire arrows faster. · Shuriken Ring: Throws shuriken that orbit around you. Unpicked weapo… | — | |
| Community | 🏯 Goodbye demo, hello playtest! No more demo (for now) We've realized that having a public demo is not a good idea for us at the moment. It's a lot of work to maintain a separate (reduced) version of the game and it sets the wrong expectations. Dark Samurai is far from complete and we're making big changes to all aspects of the game's mechanics and design. That is why we have decided to use Steam's playtest feature instead. M… | — | |
| In-game event | 🏯 Multiplayer Last patch's change to the astral talent tree broke multiplayer in various ways, which is why we had to disable it temporarily. Sorry about that! The good news is that multiplayer is back now. Multiplayer · Added input compression to save bandwidth. · Improved multiplayer entity synchronization. · Fixed multiplayer input delay. · Fixed showing player names in multiplayer. · Fixed player name on… | — | |
| In-game event | 🏯 Animated 3D character! Hi! We now have a fully animated 3D character. 🎉 We also have tons of new monsters, bosses, and a nemesis boss that keeps coming back in more and more menacing forms. Changes · Added an animated 3D character. · Added compass arrows for unopened boss chests and level-up chests. · Increased loot pickup range from 1m to 2m. · Loot magnet item now only magnetizes experience and gold. · Reduced pro… | — | |
| Game update | 🏯Demo patch 1491 Fixed non-interactive vendors. · Added 60 new vendor upgrades. · Vendors now cost money and have prerequisites. · Fixed applying permanent upgrades at the start of a run. · Unlocked additional shop upgrades for shuriken and grenades · Implemented diminishing damage reduction from armor. · Level-up chests spawn closer nearby. · Increased hit points of all bosses. · Increased monster ring radius… | — | |
| Game update | 🏯Demo patch 1451 Breakable barrels and vases no longer respawn. · Added loot magnet upgrade. · Improved rain and sakura visual effect. · Reduced yumi shot range. · Reduced shuriken fan velocity. · Fixed samurai achievements. · Fixed archer achievements. · Fixed grenade upgrade. · Fixed audio hitches. · Fixed pathfinding hitches. · Reduced memory allocations. · Reduced garbage collection hitches. | — | |
| Announcement | 🏯Dark Samurai demo release date We are announcing that the demo version of Dark Samurai will be released on May 10, 2024. 🥳 Gameplay Dark Samurai, a roguelike horde survival game with permanent progression, a persistent open world, quests, and online co-op, set in feudal Japan overrun by demons. Demo Content · Two playable characters with unique abilities. Play as samurai and slay demons with your katana or play as archer an… | — | |
| Community | Save your spot for the upcoming beta! 🍙 We are still working on the game, but when we are ready to invite playtesters, you will be the first to hear. We are giving exclusive playtesting access to the subscribers of our mailing list . Save your spot by registering below! We will be sharing our development progress as we are preparing for the closed beta. Expect about one email per month. Subscribe at: ❤️ | — | |
| Community | Follow our development progress on Trello! 🍙 We are operating a development task tracker , which records our completed and work-in-progress tasks on Dark Samurai. This page is entirely open to the public, so you can always see exactly what we're working on, where the game's at right now, and what's coming next. Right now we have two character classes, four skills, ten upgrades, a dozen enemy types, and working multiplayer. Our next tasks… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.