Last patch's change to the astral talent tree broke multiplayer in various ways, which is why we had to disable it temporarily. Sorry about that! The good news is that multiplayer is back now.
Multiplayer
- Added input compression to save bandwidth.
- Improved multiplayer entity synchronization.
- Fixed multiplayer input delay.
- Fixed showing player names in multiplayer.
- Fixed player name on corpse in multiplayer.
- Removed corpse revive bar in single-player mode.
- Fixed interpolating ghost position.
- Hide player name for local player (both in single-player and multiplayer).
- Fixed shared starting location in multiplayer mode.
- Handle leaving multiplayer session.
- Remove compass arrow to banished players.
- Fixed player names in multiplayer.
Monsters
- Added new enemy variants for the dark floating head swarm in the beginning
- Enemy size tweaks, some overdraw optimization, and better more high-res mapping for the bats
- Tweaked too childish looking enemy designs and colors
- All the ring barrier enemies look unique now and have a visual escalation
- Added new monsters and their chunks
- Pointy monster to be more bulgy and tweaked size and texture
- Tons of little monster tweaks
- Added new enemies
- Added 2 new monsters to be used with the gong and not the torii gates
- Monster bosses shuffled around to avoid double occurrence
- Fixed wrong monster chunks
Performance
- Upgraded to Unity 2022.3.35f1
- Upgraded to Quantum 2.1.8.1
- Improved performance
Improvements
- Added belt ribbons
- Fixed ribbons being affected by movement and wind at the same time.
- Ribbons are now anti-aliased, cast shadows, and have a fake depth dark pixel at the bottom
- Fixed water ripples in astral plane.
- Fixed crash when touching shop node after switching characters.
- Highlighting of an important death is much stronger
- Fixed mirrored icons and numbers
- Flipped grave so that wind aligns with global wind
- Fixed starting into debug world on first play.
- Hit feedback animations
- Removed Steam stats tracking from astral scene.
- Uploading Steam stats after game over.
- Fixed outline plane and feet not properly connecting with ground
- Fixed wrongly rotated sakura trees
- Added static water waves for all the architecture assets
- Added waves for rocks and undid the dry rocks being variants
- Fixed collision detection between player and rectangle colliders.
- Softer and less noisy and hopefully less busy blood height mask
- Fixed unresponsive loot.
- Fixed enemy rings lifetime.
- Fixed gong enemy lifetime.
- Fixed torii enemy lifetime.
- Fixed winning the game after 30 minutes.