The Last General
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | May Progress Recap! Alpha started on Discord! Hello hello hello generals! May was a really cool month with a ton of progress. TLG hit 133.333 wishlists on Steam and the alpha finally starting expanding beyond my family and friends to some of the most active Discord members! Here is some of the stuff I worked on during May: COMBINED PATHFINDING A long time ago I made a very efficient road based pathfinding to let units navigate the islands… | — | |
| Community | April Progress Recap! Hello generals! This is the classic monthly recap compiling all the little progress updates I do on Discord weekly (or more often). April started with an April Fools joke where I switched to working on The Last Mayor (a city builder) instead of The Last General, causing mass panic and a few people to leave the Discord (almost everyone finally realized it was a joke and came back now). We also r… | — | |
| Community | March Progress Recap! March was another crazy month for TLG! Here is the recap! User interface I migrated all remaining UI to UI Toolkit, improved all menus, added a lot of performance related settings and a pause menu, improved in-game panels, added a loading screen with tips, redesigned the bottom bar during the game and reorganized the strategic actions into groups. Also started working on the minimap and added s… | — | |
| Community | 3 years of development of TLG! Today it's the 3rd anniversary since I started developing The Last General! Here is a pretty long video compiling some of the videos I captured during those 3 years (some never seen before and some new ones from yesterday and today). What's your favorite part? | — | |
| Community | February Progress Recap Hi generals! February was a veeeery busy month preparing the game to start the first alpha playtest! NEW VEHICLES Added the NAFT4 fuel truck and TM-21 Volley MULTIPLE NAVIGATION MESHES I worked quite a bit on navigation mesh generation to reduce edge cases that were causing some tiles not to generate, then started generating multiple version of the navigation meshes for different unit sizes (in… | — | |
| Community | January Progress Recap January was a very productive month! Here is some of the stuff I worked on: INFANTRY WEAPONS, FIRST PERSON CONTROL AND MORE · Added a better rifle (R4A), a machinegun (Fermin), anti-tank missile launcher (NPAT), anti-aircraft missile launcher (Scorpion) and a shoulder fired rocket propelled grenade (SFRPG) · Implemented weapon switching so soldiers can carry two different weapons and switch bet… | — | |
| Community | December Progress Recap Happy New Year Generals!! December was a really crazy month, hitting 100,000 wishlists on Steam and also 100,000 subscribers on Youtube! What a way to close the year! This month I continued working on the navigation mesh rework, which took way longer than anticipated, but it's a huge improvement for unit navigation in between all sorts of obstacles, as you can see in the video below. That one a… | — | |
| Community | November progress recap! November was a busy month! I worked on a ton of different things, getting stuff ready for the alpha to start with family and friends in just 90 days (fingers crossed!): PLAYER COUNTS AND ALLIANCES Some parts of the game were limiting the maximum number of potential players to 4, which was my original intention with the game (to keep armies large enough to feel like a general), but there was no… | — | |
| Community | October Progress Update! Hi! Here I am reporting for another monthly update! Last month I added direct control for all vehicles in the game (yes, that includes helicopters, airplanes, tanks, APCs, AAs, IFVs, Transport vehicles, trucks, everything!). I also implemented some new systems for camera placement, allowing players to aim vehicle weapons basically in first person! Here is a video showing all that: Other news si… | — | |
| Community | September Update! After working on performance optimizations for a while and learning a ton of new stuff. I took the leap and worked on my own water and terrain shaders, which enable much better performance and support a lot of extra features I couldn't implement with the previous out of the box solutions I was using. Now we have much better water and rivers shaders which don't impact CPU performance at all, nic… | — | |
| Community | The Last General - August recap! August was a fun month for my nerdy and performance obsessed side. Spent days after days profiling, finding the worst offenders and optimizing them, reorganizing systems, read/write dependencies, parallelizing some more things, unparallelizing some other things, caching a ton of calculations, applying spatial partitioning, rearranging entities and prefabs, compounding physics bodies, etc, and t… | — | |
| Community | The Last General - July Recap July is over and completely forgot to post my monthly update, so here I am!! Before recapping what happened in July, the big news are that The Last General just hit 75,000 wishlists on Steam yesterday!! Thanks everyone for that, it's incredible!! Ok, back to July! The month started with the aftermath of the last trailer video going viral, so I spent a lot time answering comments and messages al… | — | |
| Community | The Last General - June Update! What a month! After releasing the new trailer video it went a little viral (170k views so far!) and a lot of new players got to know about TLG! It recently hit the 60000 wishlists and 2000 discord members milestones! I want to thank you all for all the kind messages about it, it's been really motivating! In case you missed it, here is that trailer video again! The video also shows many of the f… | — | |
| Community | New official TLG video is out!! | — | |
| Community | Progress Update (May recap) Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks! Here are some of the new features and improvements: FIGHTER JETS Fighter jets have much better trails and jet engine plumes, with heat dis… | — | |
| Community | Progress Update (April recap) Hi everyone! April was a crazy month, with The Last General reaching 40,000 wishlists and 4,000 followers on Steam. Thanks a lot to everyone for supporting my dream project, it really means a lot to me! Here is a small recap of what happened in The Last General since the last month's progress update: APRIL FOOLS GAMEPLAY VIDEO I started the month with a joke gameplay video for April Fools showi… | — | |
| Community | The Last General - Progress update! After 2 years of development and 6 months since the last trailer video I recorded for the game, let's go over all the new stuff I've been busy working on! UPDATED VISUALS Soon after recording the video I upgraded the project to Unity 6 and HDRP (was using Unity 2022 and URP in the trailer video). This allows much better post processing, some nice optimizations and fading for shadow cascades, ob… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.