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The Last GeneralNewsProgress Update (May recap)
Community

Progress Update (May recap)

The Last General · published 1 Jun 2025, 23:34 UTC

All newsPlayers around this dateRead on Steam

Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists!
It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks!

Here are some of the new features and improvements:

FIGHTER JETS


Fighter jets have much better trails and jet engine plumes, with heat distorsion and nicer looking effects. They are also shooting guided missiles now and hitting "Bomb target" strategic actions better than ever.

GUIDED MISSILES


Artillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles.

UNIT PRODUCTION


Newly created units now come out from inside the factories and drive away to join the companies that need them or head to the reserves deployment areas you determine.

UNIT PATHS VISUALIZATIONS


Selected units will now display their paths, and you can select groups of units at any level in the hierarchy by clicking on their indicators.

DESTRUCTION


While working on the construction system I started building an initial version of the modular construction system that all buildings in the game will be using. That already enables much nicer destruction (which will get much better later with recursive fracturing, but this is the current status)

CRATERS


Remember those ugly flat craters decals from old pictures and videos? Now craters look way better and properly destroy any grass in the affected area. I will also be testing realtime terrain deformation later to make the craters be actually dips in the terrain (and to enable real trenches).

PROJECTILE IMPACTS


Projectiles hitting any surface have much better effects and sounds now, with sparks, dust, debris, and holes/burns at the impact points on any object.

LARGER COMPANIES


Now TLG has even larger companies than before, with several platoons, which are also larger!

This is all for now! In a couple weeks I will release a new official video showing everything I've been working on during the last 8 months (since the previous trailer video), so stay tuned!

More from The Last General

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Community7 Sep 2026August progress update! 375 alpha testers!Hi Generals!! I was pretty busy in August releasing 5 new versions of the alpha (0.1.18 to 0.1.22). Those updates improved TLG's alpha gameplay and stability, fixed a ton of crashes and brought a lot of new features and quality of life, some new units and a much more enjoyable experience for new testers. The alpha is now open to Discord members with activity level 2 or more (which is just sendi…Community3 Aug 2026July Progress Update! Alpha is expanding!Hi generals!! Another month has passed and here is the summary of everything that happened with The Last General! ALPHA EXPANDING During July I released multiple new versions of the alpha and also expanded it to 110 players with levels of activity 5 or more on the Discord ! By the end of August that will increase to everyone with level of activity 2 or more, which is a few hundred more. That al…Community5 Jul 2026June Progress Recap!Hello generals! June was awesome and I made a ton of progress on the alpha (uploaded 0.1.12, 0.1.13, 0.1.14 and 0.1.15 a few days ago). The alpha playtest also expanded to a lot more testers in the Discord server, TLG hit 140.000 wishlists on Steam, and some of the Instagram videos finally starting to go a little viral! ( follow there if you haven't yet!) I also published some videos showing th…