Who Takes The Crown?
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Patch Hello Everyone! Adding in a quick patch to fix an infinity jump bug that was found. I also fixed a visual bug that was part of this glitch as well. Enjoy playing the game! -Doug | 17802712 | |
| Game update | Small Update Hi Everyone, Another small update to help me behind the scenes. I added some extra logging in case bugs pop up. The new logs will help me address any issues quicker. I hope you are all enjoying the game! - Doug | 17744561 | |
| Game update | Tile Color Fix Hi Everyone! Small update today. There was an error in the movement tutorial where the custom colored tiles were not getting initialized and would not update in the gameplay settings. This has now been fixed. Thanks for playing the game! - Doug | 17728113 | |
| Game update | Small Update For Bug Fixes Hi Everyone! Two bug fixes are going in with this update · One of the boards in the Casual mode for the Sand Kingdom has been updated so the position is no longer starting with the king in check and causing Stockfish to crash. · When the promotion screen is up, you can no longer move other pieces within the level. This was causing a duplication error within Stockfish but is now fixed. Thank you… | 17701780 | |
| In-game event | Small Update Hello Everyone! In today's update I have added a couple more display settings a long with some clarifications in the tutorial level. Here's what has changed: What's New General · There is now FPS limiting in the display menu with options for 30, 60, 120, and unlimited fps · There is now an option for toggling VSYNC · The game is now translated into Polish! In the Tutorial · There have been addi… | — | |
| In-game event | Custom Colors Update Hello Everyone! This is the last content update before the games release! In this update you can expect the following: Updates · You can now change the color of your pawn to be any color including black by going to the Customize menu option and moving the slider to the left of the pawn. · You can now adjust the colors of your boards by going to the Gameplay menu option and moving the sliders fo… | — | |
| In-game event | Checkpoints Update Hello Everyone! In today's update I am adding checkpoints to the Adventure Mode! What does this mean? If you enable checkpoints, once you get to a new section, a button will appear at the start of the level allowing you to get back to that section whenever you want. Passing through a section checkpoint will take your fastest time for that section and save it. Once you hit the button you will be… | — | |
| In-game event | New Animations and Performance Update Hi Everyone! Today I have added some animations to the piece movements so that it is easier to see Stockfish's moves. You can adjust the speed of these animations in the Settings -> Gameplay options. I have also added the following optimizations: · Faster piece loading · Faster board loading · Decreased number of player loop calls when falling increasing FPS · Fixed a bug in the distance based… | — | |
| Game update | Small Bug Fixes Hello everyone! Here are the fixes in today's patch: · Attempting to move chess pieces from a section that you are not currently standing in will no long result in a Stockfish error. · You can no longer softlock yourself by trying to move pieces in a different section and getting checked. · Standing on a square where Stockfish decides to move it's piece will no longer clip you through multiple… | — | |
| In-game event | Big Update: Improved Tutorial, New Features, and Bug Fixes! Hello Everyone! Firstly, thank you to every one of you who has taken the time to play the demo and provide feedback—it means a great deal to me and has been very helpful! I read every comment and consider the community's input as much as I can. With that said, let's dive into what’s changing in this update: The Tutorial Based on your feedback, I noticed that the tutorial didn’t explain the move… | — | |
| In-game event | Gameplay Update After some feedback and internal review the bounce factor has been removed completely from the players fall mechanic. What does this mean? When the character pawn is falling and hits a flat surface it will no longer bounce off at high velocity. Instead, the pawn will have a significant reduction in ricochet value upon landing (0.44 to 0). The landing will also have a 3% friction increase to slo… | — | |
| Game update | Small Bug Fixes Player jumps no longer get negated when standing on the very edge of a tile. · There was a small bug where, on the top board in the tutorial level. Players movement was getting slowed. This is no longer the case. · The highscores lists have been fixed to display scores always, even if you do not have a time on that level. · A description has been added to the stacks screen to be more explicit a… | — | |
| Game update | Demo Update 0.0.2 The last board on the tutorial level had a small bug that would prevent the player from making moves on the board. This has now been fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.