Mik
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog 17 Time for another devlog - the first one of 2026. Still no release date or window but HOPEFULLY itll be this year. Ive fully switched to making new stuff instead of updating the Demo, although ill probably do some bugfix for that soon as well. Spoiler warning in general - some of the names are intentionally obscured to not say too much New Areas in no particular order The Wall Will be somewhere… | — | |
| Game update | 0.3.5 - Patch 3 Changes · Added new Patreon supporters (THANK YOU) · Improved Reverb · Replaced wallrunning arrow texture · Slight optimisations (especially in file sizes) Bugfixes · Fixed interact orientation for multiple signs · Fixed multiple non interactable signs · Fixed multiple texts clipping · Fixed some objects dissapearing · Fixed some non walkable surfaces · Fixed some missing collisions · Fixed mul… | — | |
| Community | Pricing Change & 20k Wishlists Mik hit 20000 WISHLISTS!! - Thank you everyone. Along with that comes a shift in how the game will be priced. Mik will be PAID. People kept telling me to do this but until now I stubbornly refused. Making the game free gave me a pressure to release it as soon as possible, maybe in a worse state. I totally understand that this change may be disappointing so anyone who wants to, can contact me th… | — | |
| Game update | 0.3.5 - Patch 2 Changes · All secret images are now interactable · Replaced one secret image · Made secret in "Testing Chamber 17" realistically accessible · Improved some particles for a side chamber in "testing chamber 17" · Slight improvements to camera shake for some things · improved bottle texture, made QR code slightly more readable · Improved vaulting detection in various ways. Should be more reliable… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | 0.3.5 Patch 1 Changes · Timer has a black background now · Small improvements with how the game communicates with steam api (sometimes it did the same call multiple times) · restart game now makes an new seed · loading first level through a command makes a new seed · loading first checkpoint through level selector makes a new seed as well · added restart command which restarts to first checkpoint · update lo… | — |
| In-game event | 0.3.5 - Minigame & Localisation Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final "major" update to demo, bringing a lot of bugfixes and improvements. There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback on this is appreciated. I might revert it later. There are also lot of significant changes to the games code so ther… | — |
| Community | Devlog 16 - New Stuff? Its time for another bi-monthly devlog!! Reception on the new shorter devlog style for the last one was good so ill try to keep the yap as little as possible, especially since lots of stuff happened in the time since the last devlog. Mik became FOUR years old, it hit 10,000 wishlists (18,000 now THANK YOU ), but the most important one is the: Demo release! In total there were 5,887 unique playe… | — |
| Game update | 0.3.4 Patch 1 You might have noticed that the game was still on 0.3.3, even after the 0.3.4 update. This was because of a major game breaking bug that led to me backtracking the game to an older version. This small Patch should fix it, along with some other minor changes and optimisations. Changes · Slightly increased quick restart time · fix accidental quit to menu when dying · Update volumetric lights back… | — |
| In-game event | 0.3.4 - Polish & Bugfixes Another small-ish update to the game. All major problems should hopefully be fixed now, along with some QOL and Polish changes. Changes: · Improved Liquid shader · Reverb now transitions smoothly · Slightly delayed starting Voiceline for a THREE seconds · New audio processing for dialogue (sounds more like its coming from a speaker, also quieter in general) · Moving Platforms have better SFX no… | — |
| Community | 4 Years of Mik Special announcement time... 4 YEARS OF MIK Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (somewhat). Over the course of 16 Devlogs on this steam page, 3 Devlogs on the Mik legacy steam page and various other posts… | — |
| In-game event | 0.3.3 - Polish, Bugfixes, Performance Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch. I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishing the game and adding actual new content (probably no content updates for the demo!!) The only new major thing to sp… | — |
| In-game event | Mik 0.3.2 - Bugfixes & Polish Hi - Small update fixing some bugs and adding minor polish for Nextfest. Features: · Added "reload level" button when enabling timer · Added "checkpoint currrent" and "level currentl" display - displaying your time "splits" when having timer enabled Changes: · Added new save point in "Sewage?" · Decreased volumetric fog downscaling (caused the heavy blur in some areas) · Improved visibility in… | — |
| In-game event | Mik 0.3.1 - Bugfixes & Performance Small patch addressing mainly the large performance problems (sorry). Thank you to everyone who gave feedback! We also passed 10.000k wishlists! absolutely crazy - cant understate how blessed I am. (even if the game is mid?) Features Added command to reset all achievements and progress on collectibles (resetstats) Changes · Improved menu controller navigation · Fixed problems with detecting if… | — |
| Game update | Mik 0.3 Patch 1 Small Patch fixing some critical issues · You can now login into terminals · NET achievement is actually achievable · Checkpoint saving system works properly now · Fixed blurry volumetric lights · Performance fixes, lightning fixes, other bugfixes THANK YOU FOR PLAYING! | 17398741 |
| Community | Mik Demo out NOW Hi Hello The Mik Demo is out NOW. Theres new achievements and a few new side / secret areas. Even if you already played the Playtest, it would help a lot if you could give it another try. Theres some new stuff as well. Content · First 2 Levels · 10 achievements, including 2 new ones · Tons of secrets, side areas and rooms too explore · Lore. For those who played the playtest: The Radio achievem… | — |
| Community | Demo Release Date - Devlog 15 Hi hello, its the first of the month and its time for another (mini) devlog. Mainly about the Mik Demo Release date on... Friday, Oct 10 The content will be similar to the Playtest, with a few bugfixes, more polish and new achievements and secrets / side areas! So even if you played the Playtest, maybe you can give the Demo another shot. Actual Devlog Part Ok now that thats out of the way, here… | — |
| Community | End of the Mik Playtest - Demo Announcement Hi hello everyone - the Mik Beta Playtest is now officially over, there are no new signups and it the playtest is not playable anymore. In total 5,377 people signed up for the playtest, 2,993 launched the game with about 60 daily active users peaking at 238 - THANK YOU to everyone who decided to play the game and an even bigger thank you to all the people who gave feedback, reported bugs... etc… | — |
| Community | Mik Devlog 14 - Patreon & Community Translation Hi hello, its the first of the month 7th of the Month and its time for another bi-monthly devlog. I apologize for delay, I wasnt home so I wasnt able to write a proper devlog (although this one is pretty short as well lol) Mik has hit 6100 wishlists, from under 4000 before 0.2 released. This is crazy to wrap my mind around and I cannot understate how blessed I am. Thank you to all the new (and… | — |
| Community | Mik Trailer 2 & Playtest 0.2 Hi hello again. To anyone who has been waiting to join the playtest: Thank you for your patience! After a long wait, its finally time to open the Playtest again! Everyone who already signed up has been accepteded into the Playtest and can now download the game, and anybody else can sign up and get access immidately! Remeber: this is just a playtest, so please join the discord and fill out the f… | — |
| Community | Mik Devlog 13 Hi hello, its the FIRST of the month again so welcome to another bi-monthly devlog! Last devlog I said: " .. these were probably the most successful months of the game... ever " , but let me take that back - the past 2 months were EVEN BETTER. Mik hit 3300 wishlists which is amazing and progress on the game has been strong as well. Before starting with the actual devlog I want to talk about the… | — |
| Community | Mik Playtest temporarily concluded Hi hello, It's been almost two months since the Mik playtest was released, and things have been going really well—both in terms of player numbers and wishlists, as well as improvements to the game and bug fixes. I have decided to close new playtest applications for now, as I want to focus on developing new content (the next level) and because I've gathered plenty of valuable feedback and bug re… | — |
| Community | Mik Devlog 12 Hi hello and welcome to another Mik devlog! A lot has happened since the last one, like Mik hitting 2600 wishlists and of course the public playtest . These were probably the most successful months of the game... ever - both in terms of wishlists and improvement of the game itself. I got a lot of feedback and bug reports both on the public and closed playtest so most of the past 2 months were s… | — |
| News | Mik Open Playtest Hi hello everyone! It´s finally time - the Mik Playtest is open for anybody to enter now. Just press the "Request Access" button on the games steam page and you are in! Please leave feedback and bug reporting either in the Playtest Community hub or on my discord! Thanks for the continued support. I hope some people can have fun with the game even if its just a small Playtest. | — |
| Community | Mik Devlog 11 Hi hello, it's the FIRST of the month again, so here we are with another devlog!! The last one was all the way back in December since I'm posting these bi-monthly, so first up: Happy New Year! Thanks for all the support and 2000 Wishlists ! There was a LOT of progress, so get ready for some eye candy and also some more info on a roadmap. Levels, Environments and more Levels As always, new envir… | — |
| Community | Mik Devlog 10 Hi hello, it´s the FIRST of the month again so its time for another devlog!! Like previously stated, devlogs are bi-monthyly now so the next one will be all the way in February next year. These 2 months of development have been split between Mik and my new game which started out as a project for GithubGameOff2024 gamejam. Both because of overscoping and me being busy with exams, I sadly could n… | — |
| Community | Mik Devlog 9 Heya, it´s the first second of the month and here´s the 9th Mik devlog! First up, some bad news, monthly devlogs will no longer be a thing and will be replaced with bi-monthly devlogs. This is because progress has slowed down because of my school work and me not wanting to make super short devlogs. I post updates and previews to everything you see here on my discord so join that if you are inte… | — |
| Community | Mik Devlog 8 Heya, it's the first of the month and I'm back to posting monthly devlogs! This month I mainly focused on completing the introduction level as well as bringing big advancements in optimisation to the game. I do post previews on my discord so join that if you are interested. Introduction Level Like in the previous month's devlog, the main focus was on finally completing the introduction level, w… | — |