Trivals
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Trivals Closed Playtest 29/08/26 19:30-22:30 UTC This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena! | — | |
| In-game event | 🔔 Join Discord to Get Notified When Playtests Go Live Request access to the Trivals Playtest on Steam, then join our Discord so you know exactly when the next playtest goes live. 👉 JOIN THE TRIVALS DISCORD You can also find people to play with, learn about the heroes and abilities, follow updates, and share feedback. Already requested access on Steam? You're all set. Join Discord and we'll let you know when it's time to jump into the arena. | — | |
| Community | We are live again! We are live! Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena! | — | |
| In-game event | Patch Notes - Playtest Update #4 Patch Notes – Playtest Update #4 Hey everyone This update focuses on smoother matchmaking, clearer information, social features, and visual improvements. Highlights · Improved Server Browser, Quick Play, and hosting · Added chat to Character Selection · Improved Elderball visibility and player counts · Updated Guardian gate visuals · Fixed gameplay, UI, and presentation issues Server Browser &… | — | |
| Community | Trivals Closed Playtest 09/08/26 18:00-21:00 UTC This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena! | — | |
| Community | Trivals Playtest has ended!(only for now) Thanks everyone for joining! | — | |
| Community | We are live! We are live! Come and play with us This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena! | — | |
| Community | Trivals Closed Playtest 07/26/26 18:00 UTC This session will help us test the latest gameplay changes, identify problems, and improve the overall experience. Please update the game before the event and join the playtest voice channel a few minutes early. Bring your team or meet your teammates inside. See you in the arena! | — | |
| In-game event | Patch Notes - Playtest Update #3 Hey everyone! We heard your feedback about the game’s readability, and this update focuses heavily on making the Elderball, Guardian objectives, team possession, and combat feedback much easier to understand. We’ve also made a major update to the Guardian gameplay loop. Here are the main changes 👇 Highlights · Reworked the Guardian objective and weak-point system · Added Guardian health bars ·… | — | |
| In-game event | Patch Notes - Playtest Update #2 Patch Notes – Playtest Update #2 Highlights · Added Sticky Ball protection after picking up the Elderball · Reworked Shane’s Vine Root into the new Vine Grab · Added a Server Browser · Added a new Post-Match Screen · Improved the map with a new grass system · Testing a new speed-based camera FOV · Launchpad cooldown increased to 30 seconds Gameplay Sticky Ball After picking up a loose Elderball… | — | |
| In-game event | Patch Notes – Playtest Update #1 Hey everyone! Following our first playtest, we’ve made a series of gameplay, balance, and clarity improvements based on your feedback. Here are the main changes 👇 Highlights · Faster hero movement and smoother abilities · Guardian pacing improved (faster matches + more threat) · New Guardian ability: Axe Throw · Map readability and verticality improvements · Elderball flow updated for better m… | — | |
| Game update | A New Beginning - Game Update #1 We’ve got some exciting updates to share as we continue rebuilding the game from the ground up Shane’s New Look Shane just got a major overhaul with a fresh model, a more refined rig, and enhanced animations! We’ve integrated the latest motion-matching tech from Unreal Engine 5 to give you tighter, more responsive control over your hero. Multiplayer Replication Solved We encountered some challe… | — | |
| Game update | A New Beginning - Game Update #3 This week, we’ve been brainstorming the new map layout! Map Concept Each team will start next to their own Guardian, with two main paths to choose from: 1️⃣ Water Path: A shorter route that takes you through water, but it’ll slow your movement down. 2️⃣ Bridge Path: A longer route, but you avoid the slow-down effect, allowing for faster positioning. The ball will spawn in the center of the map,… | — | |
| Game update | A New Beginning - Game Update #2 Here’s what we’ve been working on this week Shane’s clothing is getting some work done to make it more dynamic, we are adding rigid body simulation to give it a more natural and overlapping feel. We’ve added the throw ability functionality, but we ran into a strange bug with the animation. After investigating, we discovered we needed to create a custom montage node to play our animations proper… | — | |
| Game update | A New Begining - Game Update #4 This week, we focused on three main areas: HUD brainstorming, animation fixes, and enhancing the Tile System! HUD Brainstorming We spent some time brainstorming our HUD design. We listed out each element we needed and explored an amazing site that showcases various game UIs to draw inspiration. We had a great debate on what the HUD should look like and what elements it should have. Stay tuned f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.